I just thought of an addendum for this feature request. MULTIPLE hive-type enemies. That is, not only one "
swarm when hit"
per room, but many possible types. These could be color coordinated (and should) so the player knows which ones will wake.
Some puzzles I see with these elements (which must all be killed for a green wall to fall) include alcoves that break down, mazes that must be tackled in a certain order, and some timing puzzles that Doom and Larrymurk could contrive in order to make the rest of us go completely bald from tearing out the rest of our collective hair.
There should (IMO) be a maximum number of such enemies--10 or 15, say, because after that, the marginal puzzle enhancement (MPE) decreases very rapidly.
So yes, more work, and possible with scripting, but difficult to achieve and view. Also, a niche that is nonfilled in DROD.
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First Delver! (I was the first non-tester/dev
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