L - Love it. Maybe I'm just predisposed, but I liked what you did with mud and tar in this level. The Entrance was a wonderful puzzle, and (I forget which room this is) the brained-tar baby room with Beethro cutting away at a mud passage. I did not, however, even try the secret room, as it was just *too* big.
M - The SE tunnel of 1S doesn't go anywhere (unintended)? I haven't played too much of this, so I'll hold off on reviewing.
N - I don't get why people didn't really like this. I liked it a lot. Having played H I J K, I recognized and liked the changes you made to the rooms. Entrance took some thought, but then I realised that a similar technique was employed in Entrapment. Your DBOD remake was good. 2S I agree was much harder than the rest of the rooms, but I didn't find it *that* hard. I felt good after solving it. Well, I found it approximately JtRH level 23 difficulty. How about that
O - Played this when it was its own hold. Personally, I liked the theme, but it got to be a bit too much of a grinder after a while. I haven't solved either of the secret rooms - I'm not *that* good at destroying armies.
Overall, a quality piece of Tscott work that utilises the new JtRH elements. I'd probably give this a 7 out of 10 difficulty rating, and a 9 out of 10 for fun-ness.
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