Hello to everyone.
I'm making a short hold of challenges from Treacle Stew, based on what I've seen Chaco do in
his architect commentary.
Before I post any rooms, I do have a few scripting questions - these may have been discussed elsewhere but I'm not skilled enough in looking up non-obvious things here on the Forum.
Any answers and/or pointers to relevant discussion are appreciated!
Question 1:
I want a soldier-appearing character that is disarmed (is there a "
disarm yourself"
command that I missed or something?).
Moreover, I want him to be turning towards Beethro like a stationary guard would. I did come up with this:
Label Facing
Wait 0
Face towards like guard Player 1 [Single turn on]
Go to Facing
But then he has a delay in his turning, can I get rid of that?
Question 2:
One of the rooms will have some mimic-appearing scripting and so I thought having a "
mimic horn"
would be a neat addition.
I did do some pixel manipulation and I do have the tile, with some of the pixels transparent as I was making it in GIMP - But when I play the room, it has all black background.
Is it possible to have the transparency be transparent or do I need to colour it in all?
Currently, this is my appearing script:
Imperative 13 [Ghost Display]
Disappear
Wait for player to touch me
...
Secondly, since it's a "
horn"
, I'd like it to make the horn sounding when it gets stepped on, is there such a feature?
Thirdly, when I right click on it, it doesn't give a description, just that there is a floor tile. (I assume this has something to do with the Disappear command, but even if I remove it, the description is missing).
Thank you for all the help!
EDIT (4th of February): Hold file added. [Latest version from 10th of February.]
- Pavol
[Last edited by LovaP48 at 02-10-2024 08:31 PM]