mxvladi describes his newest release pretty modestly. I will go ahead and say that this is a tremendously difficult hold, that I have a bit of a hard time rating - I'd probably place it at 9 brains, because there's a few rooms where once you figure out what you're supposed to do, the execution isn't that hard to do.
There are absolutely a few individual rooms, though, that fall into 10 brain category. Among other things, conquering this hold will require you to manipulate brained rock giants, Stalwart and roach queen movement, and perhaps most infamously, kill 66 brained constructs. These rooms are pretty much at maximum difficulty in that I can't imagine they could be made any harder while still remaining playable.
This is a fun, pretty well put together hold with generous checkpointing, but don't expect it to teach you any of the techniques you need in order to overcome a stone wall - you better already walk in here an expert. If there's any interactions you want to double-check, absolutely use the editor to do so.
If I had any criticism to offer, it's that some rooms are made hard through awkward extra conditions - Manipulation 1E comes to mind where recovering tarstuff babies is the interesting puzzle in the room, but actually completing the room amounts to busywork. Hordes 1E is also perhaps unnecessarily cramped; trapping Constructs on an edge of the room is more annoying than if there were some nicely centralized area. Additionally, opting out of the challenge doesn't really make the room much easier either, just makes cleanup at the end less tedious than in the challenge version.
A solid offering and I'm certainly looking forward to mxvladi's next hold.
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[Last edited by Chaco at 05-02-2020 06:22 PM]