Okay, sorry about that. Guess I wasn't paying much attention to the plot
I've attached my updated demo file, with demos through Dagunda.
Inner Tunnel Systems
Yeah, this is where things start to get out of hand. The thing is, large hordes aren't necessarily more intense; if there's a routine that lets you keep trimming down the horde and you're not in any danger, they're just more laborious. It's important to know the difference.
1N: I did this the intended way, shunting the mirrors around. But since all eight plates toggle the middle doors, you can just wake an even number of eyes and then go in and kill the middle queen at any time.
1N1E: This was where I started to groan. Large golem hordes are always a bit tedious since you can never Q-W to quick-kill them the way you can with roach hordes. That said, you have to plan out an approach to kill the golems without getting yourself or the last few golems blocked in, so it's not completely mindless.
2N1E: Here, the puzzle is to use golem corpses to set up a place where you can safely kill goblins. And that's a good puzzle. But it could have been done with eight goblins in each box instead of twenty-four, and it would still be the same puzzle. All that the larger horde adds is more busywork after you've got your killing spot set up.
1N1W: So it's 1N1E again, but now with wubbas. I managed to use the mirrors to keep the wubbas from interfering too much, but this was still a very annoying room.
2N1W: Needs another couple of checkpoints, for instance (19,11) and (19,18).
Serpent Station
1N: This was pretty annoying. Fortunately, most of the adders can kill each other so you only need to kill one with a bomb.
1N1E, 2N1E: Now these are fun rooms that didn't overstay their welcome.
1E: Checkpoint at (26,4).
1N1W: The one checkpoint given is completely useless, since snakes like going north so much, they always get stuck on it. Please put checkpoints in the middle of the area.
2N1W: Not a big fan. Making snakes go west is always fiddly. I'd like this room a lot more if you simply flipped it.
1W: Very fun. Again it's nice to see some element interactions that weren't really explored in TCB.
2N: No checkpoint at all. Remember that fegundos activate checkpoints too, so there's no reason not to place some.
Beneath Dagunda
Nice to have a level that could be knocked off in a couple of minutes
It's weird how the plot development is in a secret room, so the player could easily miss it.
1N is another room with way too many monsters. Sure, once you have the platform set up, you can just hold down the battle key to kill them all; but after the first island I'd already had more than enough of that and wanted to get on to the next room.
Dagunda
I know that none of the rooms here are required, but players who try to get all scores in a hold are going to have to conquer these rooms anyway. 2N1W / 1N1W / 2N1E / 1N1E are the same except for obstacles, so that means the player has to defeat a very difficult horde room
four times. There are also no checkpoints anywhere on the level.
I'm not sure what the best remedy is here. Killing all the guards in 2N1E (the one room I attempted) was tricky but it was satisfying to finally beat, so maybe don't take these rooms out altogether. You could move this room to postmastery and cut down the number of guards in the main level. And also make the rooms different in some way so it's not just playing the same room four times. You could, for example, add a different helpful element (mimic, invisibility potion etc) in each room.
King Azb's Castle
1N1E:
Backtracking issue. If you exit without taking the guard disguise, you can never get it. Could be fixed with a green door at (23,9).
2N: Completely stuck. I don't think it's possible to kill all the guards in such a confined space, starting from the middle. The best I've done -- and even this was a complete fluke -- is to get into the NE alcove, when I could kill several as they came at me, but then movement order gave me an unfavourable combination and there was no way to continue. Have you tested this room?
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50th Skywatcher
[Last edited by Nuntar at 10-17-2018 01:34 PM]