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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Events: Received Health Potion, Received Power Gem, Received Shield Gem
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kieranmillar
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icon Events: Received Health Potion, Received Power Gem, Received Shield Gem (+1)  
We have events that fire when you pick up equipment or keys (Received Equipment, Received Key) but not when picking up health potions or stat gems.

P.S. Does event Item Used only fire when you spend a key to open a door? Because it seems that way, and if so, it seems identical to Knocked Open Door (which is probably better named as Key Door Opened or something)

[Last edited by kieranmillar at 03-25-2016 07:43 PM]
03-25-2016 at 07:43 PM
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mrimer
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (+1)  
kieranmillar wrote:
We have events that fire when you pick up equipment or keys (Received Equipment, Received Key) but not when picking up health potions or stat gems.
I've added an event for each of these and exposed them to scripting.

PR

I note these had an internal event type that was overloaded with consuming a speed/invisibility potion. Currently, the event is only used to play the same "power-up" sound effect for each. I'm going to decouple this potion event from the atk/def/hp pickups and expose it as its own distinct script check as well.

I plan to add new sfx for the atk/def pickups. Maybe also swap out the "potion" sound when an invisibility/speed potion is activated for something else that sounds more like drinking a potion. Or we could do it the other way around: have one or more new sounds for the various types of HP pickups and keep the original for the invisibility/speed potions.

Opinions?

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[Last edited by mrimer at 11-07-2020 05:26 PM]
11-07-2020 at 05:21 PM
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Chaco
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (+2)  
I'd be in favor of:

* New SFX for ATK and DEF gems (maybe separate ones for each?)
* New SFX for health potions (There's no analogous concept in DROD so having a new SFX would make some amount of sense, plus of all the pickups, health potions are usually the one that the player grabs several of rapidly.)
* Keep original SFX for speed/invisibility potions since that's the same SFX used when drinking them in DROD.

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11-07-2020 at 06:37 PM
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mrimer
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (0)  
Thanks for the feedback. I was thinking the same thing!

PR

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-08-2020 at 02:43 AM
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mrimer
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (0)  
Added more power-up goodies for 1.3.

PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-08-2020 at 09:21 AM
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kieranmillar
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (0)  
Regarding the new SFX, I think they are very quiet compared to other sounds. DROD has always had really loud splat and orb strike sounds, and when I set the volume level to a level where these sounds are manageable, I cannot hear the new pickup SFX.
12-04-2020 at 09:37 PM
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kieranmillar
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icon Re: Events: Received Health Potion, Received Power Gem, Received Shield Gem (+1)  
Bump. While the original topic is addressed I still think the new SFX are way too quiet and could use being boosted to the same level as other sound effects like the sword swipe. Most of the typical DROD sound effects are actually quite loud.
06-11-2023 at 08:51 AM
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