Great, glad you're enjoying the hold so far!
Unhinged Storehouse
2S - Sure, I am planning on using some TSS elements later in the hold, so I'll install a challenge in a way that makes good sense.
3S1E - I think the player has to learn about vertical preference sooner or later, there are other places in the level to discover that through experimentation (particularly 3S2E which doesn't make any sense unless vertical preference is in play), and it's a secret room, so I think I'll leave it as-is. I appreciate the comment, though.
4S1W - I see what you mean, particularly because the entrance is a bit crowded with roaches (on purpose) so that it's hard to get at the queens before they spawn a bunch of roaches. I'll move this room into a secret room on the same level, and make the required room a bit easier.
4S1E - That's on purpose. Either the player can look at the red door and the red trapdoors and try to open the door immediately, or they can dismiss it, and get introduced to it on the next level, at which point they can come back to open this door if they so choose.
4S2E - Thanks. I came up with this one after realizing the other rooms on the level were a bit too mechanical and not really "
deadly"
enough, so here I both included some combat and a nifty little timer.
Unkempt Chambers
I'm a little loath to suggest any particular order to play the rooms in. In particular, I made the hack-and-slash section starting at 3E in order to give the wandering player something to do while they mulled over rooms like 2E and 1S1E.
Would you mind posting demos for 3S and 5S so I can see how you're approaching them? 5S is supposed to require some fancier footwork than 3S, taking full advantage of the fact you can move back and forth on the open yellow door.
Your solution to 2S1W was unintended, but is very easy to fix by moving my roach-trap widget one square east so you can only kill the queen from a square one column to the east of her column.
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[Last edited by Chaco at 04-09-2015 07:26 PM]