It's time for Level 7, the final bonus level of RPGA3.
Here's a nice picture of the level map:
You'll note that each room has a number. Each person has also been assigned a number. Your rooms are the rooms containing your number. Rooms without numbers don't get changed. Simple! Once you're editing, you can remove the number, or work it into your room's layout. Here are the numbers:
1. hyperme
2. kieranmillar
3. Chaco
4. Thelas
5. Nuntar
6. Insoluble
7. Nitrate
8. Someone Else
(Numberings provided by the lovely people at Random.org)
Before you open up DROD RPG to start making your amazing rooms, here are some rules and guidelines. Breaking rules is super bad and shouldn't be done. You can get away with bending or even breaking the guidelines, however. Provided you do it in a way that enhances the hold.
RULES:
1. Only edit your rooms. If you edit other rooms, I just won't copy them over to the main hold, so you can't get around this rule.
2. Don't edit the borders of your rooms. This messes up the connections with other rooms. If you changed the borders, I'll probably change them back.
3. No %-damage. That means no hot tiles, no Aumtlich and no custom monsters with the beam behavior. This also means no custom monsters that do %-damage via scripting tricks. If you add these, beam monsters will be replaced with a beamless custom monster with the same stats, and hot tiles will just be removed.
4. No rooms where the main feature is expending a bunch of resources just to be able to get between room entrances. This just ends up being a roadblock for weaker players, or the level layout means it's completely useless.
5. Don't talk about your room with other players. Or at least, the stuff actually in the room. You can say how much progress you've been making. Other forms of communication, such as youtube video, video streams and morse code, are also not allowed.
Guidelines:
1. If you want some general RPG building advice, check out the
DAA Architectural Handbook, especially the posts by Nuntar.
2. If you're thinking of adding an Accessory to your room, also check the post on
Accessory abuse in the Handbook, by TFMurphy.
3. If you want to make a fancy custom item, consider how it will affect the overall game play. An accessory that converts Greckle gains into health gain is probably okay. An item that does the opposite probably isn't.
4. If you want the player to choose between things, don't make the choice really unbalanced. Stuff like getting smacked in the face by 3 swordsmen is going to be avoided if possible.
5. If you're going to rearrange the room using script commands, consider adding a NPC to give a hint about it.
6. Unless you've got an argument to back it up, avoid custom monsters or NPCs that reduce ATK or DEF. Equipment is okay. If you do, Rule 3 still applies.
7. Remember to have fun!
The Level:
Level 7 is on the surface, and thus has a modifier of x4. The style used is Aboveground. Various stats have been posted for you to consider.
There are custom monsters avalible to use for all. These are:
Delta Roach, Delta Roach Egg, Delta Roach Queen*, Greater Soulless, Pi-rate, Enigmatic Wubba^, Mastermind**, Primewing, Lucky Seep and Limey Eye
*Lays eggs
**Doubles monster ATK
^Has swapped ATK and DEF is player is using the Everbane Blade.
The end sequence for the level will be in 4W and beyond.
The tunnels in 3N2W and 3S2W are connected via scripting magic.
Submission
To submit your rooms, email me your copy of the hold at clockoutguy[at]yahoo[dot]co.uk. Replace the stuff in the brackets with the appropriate symbols. Alternately, upload the hold to Dropbox or something and send me a link in a PM.
I'll say that the deadline is the 28th of March. If you need more time, send me a PM and I'll be cool with it. If you need more time and don't send a PM, I will be grumpy.
The Hold:
The latest version of the hold is attached to the next post, with Level 7 set up for building.
If you have any questions, post them in the thread and I'll answer as quickly as I can.
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[Insert witty comment here]
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