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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Imperative Brainy/Non-brainy (Duplicates existing functionality)
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Chaco
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icon Imperative Brainy/Non-brainy (+1)  
I suggest an imperative "Brainy".

Any NPC that uses this imperative acts just as a brain would; it doubles the attack of all monsters in a room, including itself, until it either dies or the imperative is cancelled. (Perhaps this imperative could take some sort of multiplier, so that if desired a tripling or pentupling of attack could be achieved also.)

Among other things, this would allow the architect to create "brain" monsters that are have better statistics and are harder to kill, or give out better rewards upon dying.

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12-22-2008 at 05:14 PM
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Kwakstur
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icon Re: Imperative Brainy/Non-brainy (+1)  
We can make this the same way we make flying, wall-walking, and waterbound NPCs without these imperatives: Set the base graphic to the enemy with the resective attribute. An NPC with brain base graphics will double enemy attack.

But unlike the other Imperatives we wish we had, this one is easily scripted.

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12-22-2008 at 08:41 PM
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12th Archivist
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icon Re: Imperative Brainy/Non-brainy (0)  
I like the idea. The low-level architect who wants to make a strong brain for his/her hold this way wouldn't have to do tedious scripting.

I think this is a good idea.

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[Last edited by 12th Archivist at 12-22-2008 09:53 PM]
12-22-2008 at 09:53 PM
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Chaco
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icon Re: Imperative Brainy/Non-brainy (0)  
I went and looked at Nuntar's hold, and it hadn't occurred to me until just now that characters based off of the Brain type inherently cause ATK doubling like brains.

I still would like this imperative to be implemented, both so that this behavior can be given to characters not based off of Brains and so that the multiplier can be modified.

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12-22-2008 at 11:59 PM
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Kwakstur
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icon Re: Imperative Brainy/Non-brainy (+2)  
_MonsterATKMult
_MonsterDEFMult

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[Last edited by Kwakstur at 12-23-2008 01:30 AM]
12-23-2008 at 12:28 AM
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mrimer
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icon Re: Imperative Brainy/Non-brainy (0)  
hyperme, you implemented these vars for RPG 1.3, correct?

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[Last edited by mrimer at 11-25-2020 07:19 PM]
11-25-2020 at 07:19 PM
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hyperme
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icon Re: Imperative Brainy/Non-brainy (+1)  
mrimer wrote:
hyperme, you implemented these vars for RPG 1.3, correct?

That's right. The _MyMonsterStatMult varibles will provide a simple way to create custom brain-like monsters and equipment.

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11-25-2020 at 07:26 PM
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mrimer
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icon Re: Imperative Brainy/Non-brainy (0)  
Thanks for confirming! I'll ensure I have these jotted down.

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Gandalf? Yes... That's what they used to call me.
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I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-25-2020 at 07:27 PM
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kieranmillar
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icon Re: Imperative Brainy/Non-brainy (+1)  
This thread ultimately a duplicate of https://forum.caravelgames.com/viewtopic.php?TopicID=44804
06-10-2023 at 09:43 AM
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