Thanks for the feedback rman, Jacob and mxvladi; times like this I wish I had more modpoints...
mxvladi wrote:
Etrance: I really, really don't like that left orb closes the doors while right toggles. So, if you're trying to escape through right part of the room, you have no way to escape. Please, mkae both orbs toggle the doors. Thanks
Yes, rman pointed this out. This will be changed.
1E: There's really no point of the door at 21,3-21,4. I liked the evil eye part of the room
I will remove the door below that, as I feel that is more unnecessary.
2E: A nice room. Also, since Kwerulous and rman were discussing about it, here're some things that they don't know:
Guard can't get out by himself because:
1. Doors are closed and it's not intended in guard AI to activate orbs;
2. Even if all doors would be opened initally the guard wouldn't find the way to player because guard(and brain) pathmaps count arrows as obstacles
Also, I don't think that guard helped the stalwart because he was so kind. He just wanted to get out and kill the stalwart.
rman is talking from the story point of view, so he is correct in what he says. This will be changed so it makes sense.
1N 2E: Well, that was quite nice room. Although 1-tile-wide passage was real help
Can you suggest something which would make it slightly harder? More plates or more monsters, perhaps?
2N 2E: You gave a lot of free space so it's easy to kill all golems and giants without getting yourself stuck. I like trick with golems which you must
Click here to view the secret text
×Lure out using SE golem area.
Thanks - that was actually unintentional, but if it's a good part of the room...
3N 2E: Mmm, interesting. Though I quickly found the safe spot
I might do a different bomb/fuse puzzle as this rather a bit
too easy.
3N 1E: In the contest thread I've told you that it's possible to solve the room activating only four of five tokens(SW left unactivated). It's still possible. You just need to hit other tokens a few times. I like the puzzle though.
It's easier and quicker to just use it, though. I'll leave it in.
3N: A little briar-riming room. You need to be quite fast to disable briar before it fully blocks the way to the next room(2N). After you've hit the orb, it's easy.
Actually, it blocks you from getting to the roach near the southern exit. Otherwise you could just leave the way you came in and it wouldn't matter. I might add something else to this room; it seems a bit
too easy. Can you suggest anything?
2N: Aah! Nice room! Those guards were a headache... and a serpent, too. More checkpoints would be nice, though.
Thanks, will add more checkpoints.
2N 1E: Pretty "different beasts in cages" room. Serpent was the biggest problem, of course.
Thanks. Does this need more checkpoints?
1N 1E: A really difficult(compared to the rest of your hold rooms) one. Good puzzle idea. I had to try a lot of times before success.
Yep, better than the water-skipper room
1N: A nice tarstuff-goes-boom puzzle. A good timing also.
Thank you!
1S: Aah, nice guard maneuver room! I found it a little trial-and-error, though.
Nah, I wouldn't call it trial-and-error. As long as you have knowledge of guard movement it's not that bad.
Thanks again for the comments.
Jacob wrote:
Now done. 1S needs more than one checkpoint. After completing it Beethro can go north to Entrance and then re-enter 1S and again hear the same dialogue even though the room's complete.
Oh! Thanks, will fix that.
I liked most of the rooms. 2N2E and 1N2E stand out as being less interesting - there's no trick, puzzle or gimmick. It's simply "go in and kill some golems/goblins", which is not very interesting or hard.
I can add more puzzle to the goblin room, but I don't know about the rock golem room. I might need to change it all together.
There isn't much of a puzzle in 3N1E. Most rooms could probably use more checkpoints.
Thanks, will add more checkpoints.
And... don't you mean 3N
2E?
All in all, quite a fun hold.
Thank you!
EDIT: I take it the final two rooms were OK? Inauro: The Entrance and the master-room?
[Last edited by Kwerulous at 08-29-2008 09:36 AM]