B2F Twice North (and its counterpart B2F Twice South) require no skill whatsoever. There's no lynchpin, and there's no horde that requires a good smiting - all you have to do is weave your way through the arrows, smash a secret wall (which, as a rule, I only use for hiding secret rooms, and even then I usually have a crumbly wall at the edge of said secret passages) and kill some monsters. Not too interesting of a room, but it's not hard and doesn't take that long either.
B5F is kind of a "
meh"
level. First of all, I really don't want to keep playing your hold if you continue making rooms like Thrice North or Twice North Twice West. I can't imagine you have fun playing those rooms, let alone the players, and I already know the editor has image pits.
B5F Once North Twice East is... a bad room. Not much else to say about it.
The rest of the level isn't too bad, but it could use some improvement. It wasn't too challenging to complete any room.
Even though you didn't ask for it, I also have commentary regarding B3F - it's too dark. Yes, it's a good story element to have the lights smashed out, but too dark and the player has to squint or change his settings to get rid of the darkness. The player can even make B3F Twice North Once East impossible by waiting for the characters to complete their actions, then leaving the room and re-entering. The characters are gone and all the doors are open, making it impossible to kill all the spiders (I believe)
So, I think you need to spend more time playing your rooms. I mean playing, not building. If they're not fun to play, and play again, then what makes you think I'll want to play the room even once?
Note: This hold has a lot of potential. With some work this could have much better quality
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[Last edited by Chaco at 12-26-2007 02:24 AM]