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Caravel Forum : DROD Boards : Architecture : Revamped Hold - Dingy Dungeon
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talund
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icon Revamped Hold - Dingy Dungeon (0)  
I have attached my second effort at this - making a number of changes designed both to make it less of hack fest and to give some relief to weary hackers with some transitional rooms. Comments are welcomed.

[Last edited by talund at 04-13-2006 10:59 PM : Updated Hold Posted Below]
04-11-2006 at 10:44 PM
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Chaco
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Will play through. Hey, you had Tim work on it, so it's probably improved :)

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04-11-2006 at 11:11 PM
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larrymurk
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icon Re: Revamped Hold - Dingy Dungeon (0)  
One quick comment.

There already is a hold named "Dusty Dungeon". I'd recommend trying another name at some point so they don't get confused.
04-11-2006 at 11:43 PM
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talund
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Point taken.
04-12-2006 at 12:30 AM
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Chaco
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icon Re: Revamped Hold - Dingy Dungeon (0)  
In 1S1W, you kinda, I dunno, left a chunk of wall in that, ya know, makes it impossible to get at those last queens and the brain, let alone exit the room.

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04-12-2006 at 12:34 AM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
larrymurk wrote:
One quick comment.

There already is a hold named "Dusty Dungeon". I'd recommend trying another name at some point so they don't get confused.
Hmm, I can't see how anyone would mistake "Dusty" for "Dingy", even those without English as a first language. It doesn't look the same, it doesn't sound the same, and it doesn't mean the same.

Oddly enough, my American English Merriam-Webster dictionary only gives "dingy" as an alternative to "dinghy."
04-12-2006 at 08:45 AM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Chaco wrote:
In 1S1W, you kinda, I dunno, left a chunk of wall in that, ya know, makes it impossible to get at those last queens and the brain, let alone exit the room.
I could have sworn I posted about this last night. Obviously I didn't. But yeah, the remaining six queens and the brain are all isolated.
04-12-2006 at 08:49 AM
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Tim
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Chaco wrote:
Will play through. Hey, you had Tim work on it, so it's probably improved :)
Hey! That doesn't mean anything. Besides, it's still incredibly linear, at least for the first 6 rooms.

Level 2 is also still incredibly linear, if I go noth from the Entrance, then I will be stuck somewhere at 2N having arrows at the entrance. I would definitely change L2:1S2W (looks boring) and L2:1S1W (you can clear the room without stepping on the trapdoors, and if you haven't solved 1W you can't leave the room). Oh, and 3N is a tar covered maze? I really should install Doom's transparent mod sometimes...

That's not to say that there are great rooms in the hold, but they are now even harder to find. and I should be still liking it. :) Perhaps I should make an example hold myself to show what I mean.

-- Tim

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[Last edited by Tim at 04-12-2006 02:36 PM : revised my horrible english]
04-12-2006 at 02:29 PM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Level 1. If you go north from 2N, you can't return. If all rooms south of there haven't been completed, it means a restore, with as many as 9 rooms to beat again - which wouldn't be such a big deal if it wasn't for 4N1W.
04-13-2006 at 01:00 PM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Level 2. No blue doors, so it's possible to go down the stairs without beating all the rooms.

If you leave the entrance by the north exit, 1N1E can't be beaten, so 1E is unreachable. In fact, finding a way through so that all rooms can be completed without getting stuck is a bit of a nightmare.

Some of the secret rooms are set to required, one being the SE one which can't be reached.

Edit: I don't think 1S2W is possible, due to the section directly below the 5 right hand squares of the chequered path.


[Last edited by bandit1200 at 04-13-2006 08:48 PM]
04-13-2006 at 07:02 PM
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talund
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icon Re: Revamped Hold - Dingy Dungeon (0)  
thank you for all of the insightful comments.

I am reposting an edited version that:

(1) fixes the queen problem in 1S,1W - clearly a problem I created when I moved the room.

(2) attempts to fix linearity problem and having to restore and reconquer if you miss a room. I've added ways to move about Level 1 and 2.

(3) fixes L:2 1S 2W (the traps originally were a red herring now I make use of them.

(4) added Goblins to L2 1S, 3W to make more interesting.

(5) unrequired the secret rooms

(6) added a blue door to Level 2, made final room not required so blue door is triggered.

Again, many thanks for looking at this.

[Last edited by talund at 04-13-2006 11:06 PM : Helps to add the attachment.]
04-13-2006 at 11:05 PM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Level 1, 2N. Removing the two squares from the wall where the tar timer is has made the room impossible.
04-14-2006 at 07:39 PM
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talund
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File: Dingy Dungeon.hold (22 KB)
Downloaded 66 times.
License: Public Domain
icon Re: Revamped Hold - Dingy Dungeon (0)  
Good point. I've put back one of the squares and added the passage through that I had intended to put there. Thanks.
04-18-2006 at 02:23 PM
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Kevin_P86
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icon Re: Revamped Hold - Dingy Dungeon (0)  
I played through the first level and most of the 2nd level. I quite like it.

However, many of the rooms are somewhat overwhelming just to look at - far too busy, imo. They are not overly hard, but I generally don't care for rooms that are filled with a whole lot of different monsters / elements. That's just my opinion.

Also, several rooms desperately need a few (more) checkpoints. I think I restarted the room full of trapdoors and seeps on level 1 at least 20 times after making a little mistake...

Third, the difficulty of the rooms is very inconsitent. Some are very easy, and others are quite challenging. This is just an observation - it may be intentional, and is not necessarily a bad thing.

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04-28-2006 at 03:25 AM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Level 1, 2N is still impossible for the same reason. This is a new game I am starting with the version posted on the 18th.
04-28-2006 at 08:26 PM
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Kevin_P86
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File: DD Where am I 2N Victory.demo (1.1 KB)
Downloaded 41 times.
License: Public Domain
icon Re: Revamped Hold - Dingy Dungeon (0)  
No, it's possible. I did it with exactly zero moves to spare :)

However, I was certainly not as efficient as possible...I'm sure someone could do it faster than me.

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04-28-2006 at 09:34 PM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Hmm, it says the demo is corrupted and from a different version, yet I only downloaded the hold tonight.
04-28-2006 at 10:00 PM
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Kevin_P86
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icon Re: Revamped Hold - Dingy Dungeon (0)  
Hmm, that's strange. I downloaded the one from talund's post on the 18th, which is the same one you said you had...

Edit: And I just tried re-downloading / re-importing it and it said it was the same as an existing hold.

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[Last edited by Kevin_P86 at 04-28-2006 10:05 PM]
04-28-2006 at 10:04 PM
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bandit1200
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icon Re: Revamped Hold - Dingy Dungeon (0)  
It's probably my brain playing silly so and so's again. I could have sworn I imported it after downloading it, but anyway, I imported it again and it was OK.
04-28-2006 at 11:40 PM
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