hmm, well, in that situation, aren't you pretty much screwed anyway? I mean you can't get to the goblins (at least, once you get down to 2 since they'll probably be on either side of you instead of together), and the goblins can't get to you. But in DROD, stalemate is no better than death to beethro. You still have to restart the room.
And anyway, if the goblins are going to start acting like brained roaches, that will most likely make the room easier. Why not just let the architect put a brain and roaches and possibly use invisibility potions to control when the behavior is on or off.
To be sure, this doens't exactly mimic the behavior you want, but it seems to provide the same sort of puzzles. The details will be slightly different, but the overall strategy of playing the room would be the same.
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[Last edited by stigant at 04-08-2006 01:55 AM]