Swivel
Level: Master Delver
Rank Points: 236
Registered: 09-14-2005
IP: Logged
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Re: "If (specific room complete) go to" (0)
I've actually thought about this (as an "in theory" concept). In my choo-choo train of thought, I had thought of checking for individual characters. If a character, visible or not, exists at so and so a point in a certain room in a certain level, then do something. There is a way to check for whether the required rooms in a level are completed. (Check for blue door open.)
For this feature, all I can think of is Beethro passing though the room at a different point and having the character end its script. When that character is not there, another one takes it place.
But yeah, it's impossible. Frankly, this isn't a feature I would advocate, although it would have its pros.
See AlefBet's sig.
[Last edited by Swivel at 01-30-2006 09:46 PM]
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