Here are some thoughts that I had about this game:
To begin with, there were two parts to the game: Gather and Scrub (get rid of lies) the information, Solve the puzzle. The two parts seemed largely seperate. I wouldn't know for sure of course, having only gathered a lot of information. But I refuse to sit down and try to solve the puzzle until I'm close to 100% sure that all my clues are true.
My wish is that the two parts could be more integrated. You should have to start by gathering some information, but it should also be practical to scrub information by logical reasoning (reach a contradiction) rather than by just verifying the information from several sources. Of course, it was POSSIBLE to do this in this game, but impractical until you have nearly all the information anyway.
My suggestion is this: Make the overall puzzle smaller. Less possibilities in each category - maybe 5 or 6 of each (as side note, I think the large number of possibilities was a bit of a barrier to entry - it didn't make the puzzle more interesting to me, it just made it more confusing/tedious). However, keep the number of distinct clues the same (there were about 60, right?). In otherwords, add some clues that are redundant. You may be able to solve the puzzle with only half the clues. However, you'd be able to weed out some fallacies with some logical deduction without having to have all the other clues.
Another thought I had was to make the scoring of the game a bit less all-or-nothing. A scoring system for how well you lie and how much information you add to the public knowlege. I'm not sure how to work this exactly, but you would score points for coming to novel conclusions that aren't directly mentioned by clues. A liar would score points for the length of time that a lie remained in the public domain, but would lose a set amount of points for being revealed. Other players would score points for revealing liars through logical reasoning. Solving the puzzle would bring a large bonus, but it would be possible to "
Win"
by scoring more points via other means. The game would become a more cooperative puzzle with people competing to be the MVP. I think it would also be necessary to reveal information gradually rather than passing out all the clues at the beginning. Perhaps players could start with 1-2 clues each, and get a new clue every day or so.
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[Last edited by stigant at 11-10-2005 02:08 PM]