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Ben Chisel's Five-Sweet Speeking Grauns 2.0
Here is a hastily updated version of my hold to DROD 2.0. The main purpose for this was to use 2.0's multiple entrance feature to literally cut down on half of the size of the hold. Let's face it, calling this a 30-level hold is misleading. It still looks huge at 15 levels, but I can assure you that it's not. Anyhow, if the admins have no problem removing the DROD:AE version of this hold, I'd be forever grateful.
Enjoy the hold!
-Ryan
(RoboBob3000)
***Original Post***
This hold was the winning entry in the Five-Suite Speaking Grounds contest. First and foremost, it was constructed to fit a set of ten contradicting rules, but it also demonstrates the story-telling abilities of DROD.
In the Speeking Grauns, there are no blue doors. In fact, there are no rooms that require you to vanquish all of the enemies (okay, maybe one). In the majority of rooms, you can't even get to the enemies!
This hold requires that you explore the area and discover how to make your way to the end. At the end, there's a whodunnit mystery for you to solve (so long as you don't keep guessing and restoring). I suggest you take notes as you go through.
Good luck, and remember that you can always press a key to hasten the stairway travel!
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