This was a short hold, but I had some fun playing it. I agree with the sentiment that it could have used more testing: the plot is very bare, the pacing of the rooms in difficulty and length is odd, and the hold could have done with some more polish in its puzzle rooms, its aesthetics and its level layout. There's even a room which can't be reached because of a backtracking problem, although the hold's still solvable.
Despite these flaws, there are the seeds of a good hold here: rooms like L1: Twice East and L2: Quarce South Once East are interesting to play through, and many of the rooms in this hold are interesting to optimize.
If anyone else wants to play this hold, be forewarned: there are some unnecessarily branching and obtuse secret wall passages, which might take some trial and error to find or to find the correct, non-dead-end path through.
I doubt the architect of this hold is still around, but if he is I would be quite interested to play or test his next work.
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[Last edited by Chaco at 07-09-2011 11:28 PM]