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Caravel Forum : DROD Boards : Holds : The traitors (Dungeons)
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3.4/10 (13 votes)
σ 1.08
Author Name:David
Submitted By:XII
Hold Name:The traitors
Theme:Dungeons
Author's Difficulty:
Number of Levels:2
Number of Rooms:28
Number of Monsters:1299
Version:DROD: Journey to Rooted Hold
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Hold Karma:0 (+0 / -0)
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File: The traitors.hold (600.3 KB)
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icon The traitors  

07-07-2005 at 08:33 AM
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TripleM
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Sigh..

OK, so I'm going to assume since you didn't submit this to the architecture forum, you had private beta testers.

In that case, your testers didn't do very well. You can't backtrack through 1E, thus causing the first level to be unsolvable. There are also a number of scripting problems when backtracking through completed rooms.
07-07-2005 at 09:07 AM
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Schik
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I agree that more playtesting would have been nice, but the first level is indeed solvable.

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07-07-2005 at 03:07 PM
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TripleM
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My bad. I should have spent more time looking. Sorry about that.
07-07-2005 at 11:26 PM
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Chaco
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This was a short hold, but I had some fun playing it. I agree with the sentiment that it could have used more testing: the plot is very bare, the pacing of the rooms in difficulty and length is odd, and the hold could have done with some more polish in its puzzle rooms, its aesthetics and its level layout. There's even a room which can't be reached because of a backtracking problem, although the hold's still solvable.

Despite these flaws, there are the seeds of a good hold here: rooms like L1: Twice East and L2: Quarce South Once East are interesting to play through, and many of the rooms in this hold are interesting to optimize.

If anyone else wants to play this hold, be forewarned: there are some unnecessarily branching and obtuse secret wall passages, which might take some trial and error to find or to find the correct, non-dead-end path through.

I doubt the architect of this hold is still around, but if he is I would be quite interested to play or test his next work.

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[Last edited by Chaco at 07-09-2011 11:28 PM]
07-09-2011 at 11:26 PM
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west.logan
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Not a very long or difficult hold and I'm not sure how one is supposed to find out who the traitor is, but there were a couple of backtracking issues. Most notably for me was when leaving l2:1E, I could not then get back through 1E without reconquering the entrance. A lack of checkpoints was also annoying in this regard.

Overall though, some decent puzzles and many things were well thought out (door placement, etc). An excellent first hold and though it's been a while, I hope there will be more in the future.

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12-15-2011 at 05:59 PM
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