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Chaco
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Sure, I'll sign up again too.

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09-20-2025 at 04:55 PM
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Citrus
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Sign me up please.

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09-20-2025 at 05:19 PM
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kieranmillar
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Pachy wrote:
Curious, how many levels are we aiming for this one?
Given the large size of each level, and that the resources are beginning to get a bit out of control, I'm currently thinking 4 total levels is about right. We're already at the stage where the stock monsters are mostly unusable now.
09-20-2025 at 08:02 PM
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mxvladi
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icon Re: Hold Anonymous 4 { Round 3 Signups } (+3)  
I'm also in for Round3.

Also, now that a few people have played through 2nd level, I'm interested in some thoughts about 4S 2E, to be exact about the following:

Click here to view the secret text

09-20-2025 at 09:26 PM
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mauvebutterfly
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I'd like to contribute to the third level.

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09-20-2025 at 09:32 PM
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kieranmillar
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mxvladi wrote:
Also, now that a few people have played through 2nd level, I'm interested in some thoughts about 4S 2E, to be exact about the following:
Click here to view the secret text


[Last edited by kieranmillar at 09-20-2025 09:51 PM]
09-20-2025 at 09:50 PM
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Thelas
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Still interested, please sign me up!
09-21-2025 at 01:22 AM
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Someone Else
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I'm in for round 3!
09-21-2025 at 04:01 AM
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LovaP48
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I'd like to contribute to Round 3!
Note: my rooms will be submitted at the start of next weekend at earliest, my "DROD laptop" will not be accessible to me until then.
Despite this, I'd love to be a part of Level 3.

09-21-2025 at 08:58 AM
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komachi
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I'd like to sign up for round 3, please.
09-21-2025 at 12:04 PM
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kieranmillar
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File: Hold Anonymous 4 v11.drh (87.1 KB)
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icon Re: Hold Anonymous 4 { Round 3 Building Phase } (+2)  
v11 changelog:
- Images for Attack Flux and Defense Flux (thanks LovaP48!)
- Level 3 template.

Here's Round 3. 16 people! A new record!

Here's the numbers you are assigned to:

1) blorx1
2) mxvladi
3) Nuntar
4) Red-XIII
5) komachi
6) mauvebutterfly
7) bomber50
8) Citrus
9) Xindaris
10) Thelas
11) LovaP48
12) Chaco
13) Someone Else
14) hyperme
15) PigmyWubba
16) Pachy

You have one week to submit your rooms to this thread:
https://forum.caravelgames.com/viewtopic.php?TopicID=46985
negative 5 days, 6 hours, 57 minutes

Our level this time is The Tombless Forest, a forest that definitely doesn't contain any ancient tombs. It has the Forest style. The level has a long winding river running through it.

It has x3 multiplier.

The greckle situation is now out of control so greckle gates are no longer a thing. If architects want to do something else with money, they are encouraged to script up something. Note that players may or may not have the Lucky Greckle, so the gulf between amounts of greckles will be very large between players. I am not going to ban using greckle gates, in which case you need to set the multipler variable yourself, however I did want to avoid lots of rooms with different greckle amounts, so I'll heavily discourage them while opening up the possiblity for someone that really really needs to use them.

Level-specific rules
- The forest level style can't be changed.
- There is an open 2x2 room area with no walls and dirt floor. This has forest ambience music and can't be changed.
- You are not allowed to place any equipment that adds more than 70 total to player stats. In the weapon menu, that takes you up to the long sword. In the shield menu, up to the steel shield. Note that the best shield so far is the wooden shield but many players may have sold that anyway, so going from wooden to steel (or none to steel) is a ludicrous increase in defense, like 2 large gems! So please be careful.
- Placing the flippers or grappling hook is banned! I suspect many authors would not want to do much with water if we allowed these, so banning them for peace of mind.

Stat guidance
- Expected player starting stats could be 2500-35000 HP, 210-220 ATK, 230-240 DEF, 2000-13000 GR, 1-5 yellow keys, 1-5 green keys, 0-3 blue/skeleton keys and 10-60 shovels.
- Expected player starting equipment is the goblin-biter, and really any combination of all the accessories we've seen so far, although you can't have both the ivis potion and lucky greckle.
- We have consistently ended up with roughly 2 small gems of each kind per room on average. If the trend continues, with a x3 multiplier we would likely get to about 400 ATK and DEF WITHOUT EQUIPMENT, so then whatever equipment gives on top.
- This much defense compltely deletes the viability of pretty much every default monster by the end. Gel Babies are very weak at the start, everything above them on the editor can theroetically be used but eventually become trash. Rock Giants are a greckle bonanza so be careful with those. Both adders and serpents may be viable by the very end but are even more of a greckle bonanza.
- As some people might not want to come up with their own custom monsters, I have provided 6 custom monsters, all stronger than the default monsters. Some can be used right away but will be strong, others are meant to be in the latter half of the level These 6 monsters all have a name with a O# code at the front so you can see them on the character list when you first place a character. These monsters are:

- O1 Woodpecker: Basic enemy, can be used at the start but will be tough, fairly resilient to player stat growth. Stronger at the start, weak by the end.
- O2 Roach Princess: Decreases with stats fairly quickly, has attack more in line with top tier default monsters so expected to eventually become free. Lays eggs that need 400 ATK to kill, so I expect they will eventually be killable towards the end.
- O3 Mist Elemental: A Swordsman-like without a sword. Hits 3 times at the start of the level, 1 time by the end.
- O4 Wave Walker: Waterskipper variant that is eventually fightable later on in the level, can be used just for adjacent damage nearer the start.
- O5: Jumping Spider: A harder normal enemy, about medium responsiveness to gaining stats.
- O6 Elf Guard: Normal enemy but with a sword, hard at first, easy by the end.

Players are likely to have some spare blues / skeleton keys, or if not, then highly likely to have accessories that let them get past them anyway.

You are allowed to use any custom things from previous rounds.

There are some starting stat stalwarts for testing again. Some were from stats posted before all adjustments were made, so I tried to make a reasonable guess about how the stats would have ended up.

[Last edited by kieranmillar at 09-21-2025 02:32 PM]
09-21-2025 at 02:27 PM
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kieranmillar
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09-21-2025 at 02:29 PM
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PigmyWubba
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Minor thing about my starting stats, it should probably have 4000~ health and 216 defense, since my posting did not replay from before the large def gem was made smaller. also the pickaxe is in my hands so I still have that, and I only have one scroll of might due to inventory space.

I appreciate the custom monsters, I'll still likely make and use my own, but I'll use a couple of them probably, it will add a lot of cohesion to the level I feel like, that would otherwise be lacking since there won't be that many regular monsters around.

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[Last edited by PigmyWubba at 09-21-2025 03:10 PM]
09-21-2025 at 03:09 PM
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mauvebutterfly
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I want to second the appreciation for the custom monsters. One problem with this kind of a hold is that we can end up with so many different enemy types on a single level, which can make it hard to keep track of attack checkpoints. I generally find it more enjoyable when there's a smaller set of enemies on a level.

This is the main reason I've stuck to default monsters up to this point. Having some premade custom enemies should help to reduce the unique monster count.

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09-21-2025 at 09:21 PM
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Xindaris
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icon Re: Hold Anonymous 4 { Round 3 Building Phase } (+1)  
The "test stats" in the entrance of the tombless forest have a few minor errors.

-"My" end-stats shouldn't include the scroll of protection, and probably shouldn't have that blue key (since I'd have surely spent it up to reenter the west side).

-But much more importantly, the scrap shield is being generated as a weapon instead of a shield, derp.

I've fixed it in the version I'm editing; just wanted to make sure it's known.

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[Last edited by Xindaris at 09-22-2025 01:43 AM]
09-22-2025 at 01:42 AM
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kieranmillar
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Apologies for any errors with the test stats. Let me know about any corrections I need to make. I created them fairly quickly as there was a lot more work to do for this level's template including the custom monsters, and the test stats aren't something that will be in the final result.
09-22-2025 at 07:31 PM
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kieranmillar
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PigmyWubba wrote: also the pickaxe is in my hands so I still have that, and I only have one scroll of might due to inventory space.
Yes and it gets put into your hands when you bump into the stalwart, which is why the scroll tells you not to pick up another one.
09-22-2025 at 07:34 PM
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PigmyWubba
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kieranmillar wrote:
PigmyWubba wrote: also the pickaxe is in my hands so I still have that, and I only have one scroll of might due to inventory space.
Yes and it gets put into your hands when you bump into the stalwart, which is why the scroll tells you not to pick up another one.

Oh fair enough, that's what I get for not actually bumping and only reading what was on the scroll.

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09-22-2025 at 07:44 PM
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Red-XIII
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I replayed again level 2 after the modifications (I agree with all of them) and here are my stats after the tax is paid (6 green keys is quite a lot, though I see why it had to be done).

7049 HP
212 ATK (goblin biter)
244 DEF (wooden shield)
7/0/1/0
50 shovels
2132 GR
15173 REP
Inventory: Steel staff, mistblade
Accessory: Invisibility potion, 2 portable crates, 2 scrolls of might, 2 extend-o bridge, scroll of protection.

Very curious to see if the lucky greckle will be relevant, as well as the steel staff, otherwise I can just restore and donate it.


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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
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09-22-2025 at 08:26 PM
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Chaco
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File: mistblade_9cols_chaco.png (3.7 KB)
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icon Re: Hold Anonymous 4 { Round 3 Building Phase } (+2)  
Here's some potential graphics for the Mistblade. I heard in CaravelNet chat that LovaP48 may be working on his own graphics for the same sword, though, so I'm certainly interested in seeing those too.

This is a small, light sword, with a wavy profile to suggest "misty" and "defense piercing".



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09-24-2025 at 02:35 AM
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kieranmillar
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icon Re: Hold Anonymous 4 { Round 3 Building Phase } (0)  
With each round the rate of submissions coming in gets slower. You have a little over 2 days left, and only half of the submissions are in so far.
09-26-2025 at 01:59 PM
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kieranmillar
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24 hours left, and 6 people still left to submit. Time is running out!
09-27-2025 at 03:51 PM
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blorx1
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icon Re: Hold Anonymous 4 { Round 3 Building Phase } (+3)  
Instead of building my rooms I did a full rerun of the first two levels with a different optimization goal in mind. Stats for the curious:

Click here to view the secret text


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09-27-2025 at 07:26 PM
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kieranmillar
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File: Hold Anonymous 4 v12.drh (130.1 KB)
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (+3)  
The room are all in. Attached is the unmodified first draft of level 3.

v12 changelog:
- Level 3
- Updated charity room in Gorge
- Mistblade graphics (thanks Chaco!)
- Updated starting stat stalwarts in entrance to level 3 + fixed test scrap shield spawn
- Finished map icon scripts in levels 1 and 2

[Last edited by kieranmillar at 09-28-2025 01:32 PM]
09-28-2025 at 01:31 PM
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blorx1
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (+3)  
I managed to at least enter the boss room, but at great pain and skipping most of the level since it's pretty hard. I'll probably tweak my run a little and re-enter but I want to see a few thoughts from folks first because it will greatly affect the route I take if things change (especially if the silver oar does what I think it's supposed to do)

Rough summary of my run:
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Ending stats:
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____________________________
If you need to think outside of the box, then you didn't build a good enough box.

[Last edited by blorx1 at 09-28-2025 04:31 PM]
09-28-2025 at 04:19 PM
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Thelas
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (+1)  
that is in fact the intent of the silver oar, apologies if I screwed up the scripting :(
(and I thought I put a scroll in the room warning you of the thing you mentioned?)
09-28-2025 at 04:28 PM
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blorx1
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Thelas wrote:
that is in fact the intent of the silver oar, apologies if I screwed up the scripting :(
(and I thought I put a scroll in the room warning you of the thing you mentioned?)

I thought the issue was that it stores HP on each attack, but that doesn't seem to produce the healing I get so I'm very confused.

Also yeah, there's already plenty of warning I'm just kind of wondering if there's a better way to enforce it because it's a bit finicky to unlock and then need to leave it on the ground but maybe I'm just being overly paranoid.

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09-28-2025 at 04:33 PM
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kieranmillar
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File: Hold Anonymous 4 v13.drh (130.1 KB)
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (+2)  
Quick bug fix v13:
- Reduced cost of yellow oath to 25k GR.
- Fixed beam restter setting beam damage to 250% instead of 250.
- Added inventory token to 5E
- Made 8E un-doorwalkable
09-28-2025 at 04:36 PM
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Nuntar
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File: Akanes Hold Anonymous 4.drh (88.4 KB)
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (+1)  
I think I overdid it with the cost of reaching the spear (2N1E), so here are some layout tweaks. You can re-add the inventory token in the same place. No changes for now to my other room.

EDIT: Fixed script at (9,1) to point to new location of the Slayer.

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[Last edited by Nuntar at 09-28-2025 05:09 PM]
09-28-2025 at 04:47 PM
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kieranmillar
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File: Hold Anonymous 4 v14.drh (130.1 KB)
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icon Re: Hold Anonymous 4 { Round 3 Fixing Phase } (0)  
v14 to fix a scripting bug:
- Fix silver oar scripting and make it Attack Last
- 2N1E: Update layout, also made inaccessible area accessible
09-28-2025 at 05:32 PM
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