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Caravel Forum : DROD RPG Boards : RPG Architecture : Blind Roaches (A Quiet Dungeon)
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Professor Tio
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icon Blind Roaches (0)  
Okay, so! Scripted monster time. So the idea I'm aiming for here is a roach that moves toward the player only if they're standing on anything other than an alternate floor tile.

Current Script:
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Haven't gotten it to work as I fully intend it to, currently it's set to start moving on entrance as a test placeholder, and even then, there's still some degree of jank happening with the script, as it'll start moving if the player is on a non-alternate floor tile even if it's several turns after entering the room. And it's not like it happens every other turn, oh no, for some reason it happens every x9th turn.

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02-15-2019 at 12:19 AM
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Chaco
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icon Re: Blind Roaches (+2)  
Just eyeballing your script, it looks like you forgot to reset your MyScript values back to -9999 after your "If... Wait for Alternate Floor" and your "Label Mobile". This is causing your first Wait 0 to instead take its "number of turns to wait" from your MyScriptX value, and similarly for the Move To command.

It's really important to have your MyScript values take on non -9999 values for an extremely limited scope, or else wacky nonsense like this can happen.

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02-15-2019 at 12:40 AM
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Professor Tio
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icon Re: Blind Roaches (0)  
Oh right, the override script var commands. Thanks for the reminder at least.

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Hold stuff I guess!
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I had an avatar at some point but then the thing stopped cooperating, ah well-
02-15-2019 at 12:52 AM
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Professor Tio
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icon Re: Blind Roaches (+1)  
Annnd more jank.

Click here to view the secret text

It works in an open space? But when it gets blocked by something in an attempt to make a diagonal move, even if just on one side, that's when the script starts to freeze up.

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Hold stuff I guess!
Click here to view the secret text
I had an avatar at some point but then the thing stopped cooperating, ah well-
02-15-2019 at 03:36 AM
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Professor Tio
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icon Re: Blind Roaches (0)  
Some more jank needs to sorted out, and I dunno if I made this better or worse:

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I feel like this version should work for when it runs into an obstacle, since it should check for an open move before moving, then if it's a blocked diagonal move, it looks for an open vertical move first? Not completely sure.

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Hold stuff I guess!
Click here to view the secret text
I had an avatar at some point but then the thing stopped cooperating, ah well-
02-15-2019 at 03:29 PM
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Professor Tio
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icon Re: Blind Roaches (0)  
Wait nevermind, I was being blind liks almost always with this...

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Hold stuff I guess!
Click here to view the secret text
I had an avatar at some point but then the thing stopped cooperating, ah well-
02-15-2019 at 06:27 PM
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