If you want my replays let me know, but I'm pretty sure everything went as intended.
I made a couple of suggestions if you want to make rooms harder, but more difficulty isn't necessarily better, and I liked the rooms as they were.
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1W: Nice little dance with the roaches, although due to the orthosquares there are really only two ways to attempt this room, and everything automatically falls into place if you pick the right one. Maybe add a few more walls/obstacles in the orthosquare area so that it isn't as obvious what to do? Depends on what difficulty you want this at. Nice use of orthosquares and turn order.
1S1W: Rotator Tokens are something I really struggle to make interesting puzzles with, so well done with this one. Everything just works once you get it going, but the waterskippers make it non-trivial even once you've figured out the solution. Great room.
1S: Clever use of elements. You present the player with a number of options, but in the end most player choices will result in failure for various reasons. Despite the number of elements combined together here, and the fact that many of them are red herrings, this room has a simple and clean presentation. I liked this room. Got caught by the sister gate since it was hiding under my move counter, but that's not a mark against the room.
2W Secret: Simple little combat room. Dodged the snakes and took out the queens before the first spawn cycle, and it was pretty easy to clean out from there. I liked the use of save points here, since it felt reasonable. If you wanted to make this room harder, another option would be to have a fuse near the entrance (or briars, or something else) that triggers an orb/pressure plate allowing access into the room. That way you could delay the start of the room so that the player is forced to deal with at least one spawn of roaches. If you like the puzzle being solvable by getting to the queens before they spawn, then this room is perfect as it is.
As a general comment, I think that the rooms look nice; there isn't too much open empty space, and while 1S1W can look a bit cluttered, it isn't actually too hard to see how things work.
Definitely keep at it and add more rooms. Great start to a hold.
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106th Skywatcher
[Last edited by mauvebutterfly at 07-09-2016 11:47 AM]