Thank you again for the feedback!
Doom wrote:
After playing more I did notice that the matching stairs are always on the same tile. But I still think additional markers will help a lot.
1) You still need to click both the previous and the next floors to tell which one has the matching staircase.
The graphics for the stairs also point out which way the stairs are leading: Since DROD is played from a birds-eye perspective, in stairs leading upwards the highest steps are “larger” than those closer to the floor, while in stairs leading downwards the “largest” steps are the ones closest to the current floor (= the ones facing towards Beethro). In other words I have applied perspective to the graphics to signal if they go up or down, but obviously in a way that is not clear if you do not know what to look for... I should probably have mentioned this in the previous post, but didn't really know how to explain it...
In any case, I will soon upload an updated version of the hold that will have signs signaling if the stairs go up or down, among other things.
Doom wrote:
3N: Can be really annoying.
I agree, and have replaced this room the upcoming version of the hold.
Doom wrote:
Entrance: This is the ridiculous one.
Your solution is the intended one, however...
Click here to view the secret text
×While the move order of the eyes have some relevance, it is possible to solve the room from either side using almost identical solutions (the only difference being which way you hold your sword when introducing the “foreign” eye into the right/left chamber).
I am not sure what to do about this room, since I kind of like it... As of now, I'm gonna add some visual clues signaling that
Click here to view the secret text
×move order has some relevance,
and leave it at that. But if I get more feedback that the room is too hard I'll consider changing it fundamentally or replace it.
Doom wrote:
Didn't do any of the challenges yet, but at least the mastery-related ones didn't look like they'd be too fun, so I'm probably passing those...
Yeah, I suspected that that wouldn't be for everyone... Personally I had some fun having to think of new strategies in certain rooms because of the added challenge, but after having completed the challenges numerous times while testing the hold I certainly see how it can be annoying to solve them too... I'm going to leave them in though, since they work and are fully optional.
[Last edited by Bent at 03-20-2016 10:10 AM]