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Caravel Forum : DROD Boards : Bugs : Pushing Young Halph into shallow water shows him wading (Visual display bug)
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Chaco
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icon Pushing Young Halph into shallow water shows him wading (+1)  
Under default conditions, a Young Halph monster placed into the room cannot move onto shallow water, and treats it as an obstacle. If the player pushes the Young Halph into shallow water, he dies, his sound clip plays, and the room restarts. This is all normal.

When the Young Halph is pushed into shallow water, however, it displays him as wading in that tile as he dies, which is a bit misleading since Young Halphs don't move across shallow water. I propose that he instead drown, with the same "submerged splash" effect that other non-wading monsters like roaches or goblins get when they drown in shallow water.

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[Last edited by Chaco at 04-15-2015 08:32 PM]
04-15-2015 at 07:16 PM
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kieranmillar
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icon Re: Pushing Halph into shallow water shows him wading (0)  
Might be worth clarifying: Are you talking about Halph or Young Halph?

Because Young Halph treats shallow water as an obstacle but Halph doesn't and can traverse it just fine.
04-15-2015 at 08:21 PM
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Chaco
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icon Re: Pushing Halph into shallow water shows him wading (0)  
I'm talking about Young Halph; let me edit things appropriately.

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[Last edited by Chaco at 04-15-2015 08:32 PM]
04-15-2015 at 08:31 PM
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slimm tom
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icon Re: Pushing Young Halph into shallow water shows him wading (+3)  
Took a poke at this to get my hands dirty in the DROD codebase.

PR
10-01-2020 at 10:24 PM
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kieranmillar
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icon Re: Pushing Young Halph into shallow water shows him wading (+1)  
Can confirm in 5.1.1.alpha.2020-10-16 that Young Halph does not showing as wading during his death animation when brutally murdered by being shoved into shallow water.
10-17-2020 at 05:39 PM
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Caravel Forum : DROD Boards : Bugs : Pushing Young Halph into shallow water shows him wading (Visual display bug)
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