Budkin Estate intro text: unnecessary capitals on "
Beethro's Door"
and "
It was surprising"
Unwanted Mountains intro text: missing space in "
Mountains for"
. "
Unka"
should be capitalised. Comma in "
Fine, Vonnifa."
Spelling: "
Rasarun"
.
First Level intro text: "
Granny"
should be capitalised. Missing single close quote after "
Grand Event"
. Missing space in "
never mind"
. "
It's pointless anyway"
should have an initial capital.
First Level 1E: Challenge is awarded when entering the cleared room.
First Level 2E: Kinda dull. Once you find a pattern that works for each spawn cycle, you just need to repeat it eight times.
First Level 2S: I understand the need to prevent the trivial solution of waiting in the room entrance, but really, why not use inactive fire traps and then activate them? Hidden scripting like this is sure to annoy the player.
First Level 1W: Could do with a better-placed checkpoint in between killing the gel mother and the tar mother. I love the way, when you enter the cleared room, the Stalwarts kill the Slayer and then crowd round the wubba trying to stab it!
Second Level 2S2W: Love the appearance of this room! The puzzle seems defective, though. I had a powder keg spare in the main area, so there was no need to use the ones from the top area. I could even have saved two more kegs by using the puffs to kill the roach queen.
Second Level 3S2W: Easy, but a 300-move room needs at least one checkpoint.
Second Level 2S: "
Whomever"
should be "
whoever"
. Spelling: "
guarantee"
.
Third Level intro text: "
you're"
should be "
your"
.
I'm stuck on the Third Level. I've cleared Entrance, 1E, 1N1E, 2N1E, 1S, 1S1W and 1S2W, and there seems to be no way to progress to any other rooms. Unfortunately the hold isn't "
Anyone Edit"
(which it always should be in the testing stage).
Overall: It's a fun easy hold, a few rooms that were a little tedious but nothing too bad. Nice work!
____________________________
50th Skywatcher