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Caravel Forum : DROD Boards : Feature Requests : Diagonal tunnels pleez. (Because, really, why not?)
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Panther
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icon Diagonal tunnels pleez. (0)  
kthxbai :)

[Last edited by Panther at 06-07-2013 01:57 AM]
06-07-2013 at 01:56 AM
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Chaco
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icon Re: Diagonal tunnels pleez. (0)  
So, these would line up with corresponding tunnels along the exact same diagonal line, right? Sounds like a simple enough idea, especially since we can cover diagonal distances in 1 turn instead of 2 or 3 (using orthogonal tunnels).

How would we handle wrap-around? Same diagonal? Wrap around the appropriate room boundary and continue along the new diagonal? Throw a dart and teleport Beethro to that random location?

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06-07-2013 at 02:51 AM
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Someone Else
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icon Re: Diagonal tunnels pleez. (0)  
I think same diagonal is the only sensible way to handle that.
06-07-2013 at 04:47 AM
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Panther
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icon Re: Diagonal tunnels pleez. (0)  
Someone Else wrote:
I think same diagonal is the only sensible way to handle that.
This, I think.
06-07-2013 at 07:02 AM
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stigant
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icon Re: Diagonal tunnels pleez. (0)  
How many rows and columns are there in a room... If we went with wrapping diagonals and the gcf(rows,cols) =1 then any diagonal tunnel could be used to eventually get to any other diagonal tunnel. On the other hand, if gcf(rows, cols) = N > 1 then you could set up N different diagonal tunnel groups.

On the other hand, visually figuring out diagonal wrapping is probably pretty hairy.

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06-07-2013 at 08:37 PM
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Nuntar
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icon Re: Diagonal tunnels pleez. (0)  
That would be 32 and 38, so gcf = 2.

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06-08-2013 at 01:56 PM
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skell
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icon Re: Diagonal tunnels pleez. (+2)  
I say - won't be implemented.

The main issues I have with this are:
- Requires new art to be drawn
- It is really difficult to follow diagonal lines to see where you'd end up
- It doesn't really solve any problems that can't already be solved with regular tunnels

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Caravel Forum : DROD Boards : Feature Requests : Diagonal tunnels pleez. (Because, really, why not?)
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