Jacob wrote:
Are there any other ratings or information I could add, to make the reviews more interesting/comprehensive/useful?
Hmm. Well, I would stick tarstuff clearing in "
hack and slash"
and snake manipulation in "
general manipulation"
, but they are different enough from other monster types that I can see why you'd have them as separate ratings.
I like your groupings: for clarity, would these be roughly the definitions you'd be using?
Efficiency-dependent = Rooms putting constraints on how slowly you can complete them.
Lynchpin rooms = Rooms with few but memorable and short solutions.
Hack-and-slash = Rooms with large numbers of monsters where a significant part of the solution is killing them.
Tar puzzles = Rooms that feature tarstuff as a significant component.
Snake manipulation = Rooms that feature snakes as a significant component
I like these ideas; here are a few suggestions for further categories:
Manipulation = Moving monsters around is a significant part of the solution.
Handicap = The room constrains you to move in a particular way (e.g. hot tiles, no rotation, dangerous walls). I would argue that "
room efficiency"
falls into this category, since rooms with timers, for example, force you to move efficiently.
Room length = Rough measure of how long it might take you to find a room's solution. Short rooms have short, intuitive solutions that can be found reasonably quickly. Long rooms have solutions that have many moves (e.g. >
500) or are short but take a long time to figure out.
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