[This is one of a set of hold reviews I'm writing. For more information, on scoring etc, see
here]
General Description
A series of cramped, often minimalistic puzzles – one room a level, with a wide variety of puzzle types. Fun, and not too hard.
Good Points
Good use of enclosed space. Because each puzzle is the room's entrance, the architect has the advantage of forcing the player to start in the midst of the action, rather than at the edge of the room. Some clever puzzles mixed in with some enjoyable combat rooms. Highlights were levels 8, 11, 13 and 25.
Bad Points
Nothing really. No story or special features to speak of, though.
Special or distinguishing features
Use of enclosed space. One room a level.
Creativity: 6/10
Lynchpins: 2.5/10
Story: 1/10
Hack and Slash: 3/10
Efficiency: 1/10
Snake charming: 0/10
Tar-osity: 1.5/10
Overall: 8/10
Difficulty: 6/10
____________________________
New to DROD? You may want to read
this.
My
Holds and Levels:
Click here to view the secret text
[Last edited by Jacob at 05-03-2009 03:24 AM]