Alright, I've finished replaying the hold. The following secret tag contains my three statistics readouts at the three scoring checkpoints of the hold:
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Level I Complete
HP: 114
ATK: 25
DEF: 25
Keys: 0/0/0
GR: 12
REP: 42
Score = 202
Level II Complete
HP: 435
ATK: 70
DEF: 70
Keys: 0/0/0
GR: 56
REP: 136
Score = 570
Completed Level III
HP: 775
ATK: 73
DEF: 71
Keys: 0/0/0/1
GR: 282
REP: 372
Score = 627
Some comments:
*For consistency's sake, the third scoring checkpoint should probably read "
Level III Complete"
so it can be alphabetized properly with the other two.
*A score checkpoint at the end of the fourth level (probably upon killing the Goblin King in Twice West) reading "
Level IV Complete"
would be good, since currently there's no reason to optimize this level.
*You should probably use the Autosave feature in your hold at each of the score checkpoints, and possibly at each of the weapon upgrades. Currently there are no saves in this hold other than the ones the player makes himself. This is a short hold, but for optimization and alternative paths some default points would be appreciated.
*This is a minor issue, but be aware that in Beggining To Become Tedious: The Entrance (which should be spelled
Beginning), there's a whole bunch of briar. If the player does some backtracking he can bring the briar cutter to this point, cut all the briar, then go back and get his short sword, effectively skipping the one Gray Man enemy. This is a minor point, since he would only do about 45 damage at this point, but I hope it's not just an oversight, since I thought it was clever.
*The staircase in Plots of Greymen and Goblins: The Entrance goes to a level entrance in Beggining To Become Tedious: The Entrance instead of an expected entrance in Beggining To Become Tedious: Twice North, Once West.
*I don't think the eastern edge of Trapped To Toil At Death: Once East can be reached anymore, which is good seeing as there's no room behind it. It's possible to figure out that it's impossible to bring the Goblin Biter back to the Goblin King, mostly considering the fact that there's a trapdoor "
puzzle"
in Beggining To Become Tedious: Twice North Twice West which can only be traversed once and becomes impassable, but in any case implying that there's a room to be reached when there isn't is just misleading.
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Anyway, this hold is a complete work that is conquerable. It's a bit short, easy, and wanting for interesting RPG optimization decisions, and I personally don't like the aesthetics or the trivial trapdoor layouts, but there's no show-stopping problems here at all.
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Quick links to my stuff (in case you forgot where it was):
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