Version 0.008, revision 6.
When JtRH has ended, Beethro used The High Path to travel to the Empire, that's where TCB continues, but the journey wasn't as easy as he thought, many new dangers and secrets awaited him at the time. And it looks like some evil is lurking in the shadows...
We do want to have an actual story in this, the first secret room is an introduction to some of it.
This is work in progress, feedback is very welcome and ideas would be appreciated as well. I'm also considering making this some sort of collaboration hold if there is any interest.
We want to do some crazy stuff with this hold and we'll try to things in a new way. Unfortunately not everything is possible with 4.0's engine, but who knows what 5.0 will bring?
Changelog:
Click here to view the secret text
×Format: version revision, date: release name.
All revisions availible on request.
Revisions are normally only used to share holds between architects and for tiny fixes in the hold.
V0.001, 14-Jun-2009: Initial release.
9 rooms in total, 1 secret room.
V0.002, 14-Jun-2009: N/A
9 rooms in total, 1 secret room.
- Cutscene character bug fixed.
- Added "12th Archivist" to the feedback and ideas scroll.
- Under the Bridge 1S: conquer token added.
- Under the Bridge 1E: much more fun and challenging.
V0.003, 14-Jun-2009: N/A
9 rooms in total, 1 secret room.
- Added "Blondbeard" to the feedback and ideas scroll.
- Fixed that the builders would something block eachother when repairing the bridge.
V0.004, 14-Jun-2009: N/A
10 rooms in total, 1 secret room.
- The High Path: 2N2E added.
- Renamed "Under the Bridge" to "Under Bridge 69", because there are a lot of bridges out there.
- Added "Under Bridge 69" description.
V0.005, 14-Jun-2009: N/A
10 rooms in total, 1 secret room.
- Added "skell" to the feedback and ideas scroll.
- Added the checkpoint in Under Bridge 69 1E.
- Placed the orb in Under Bridge 69 1E some higher, if you make one stupid move it's done with you!
V0.006, 14-Jun-2009: N/A
13 rooms in total, 1 secret room.
- The High Path: 2N3E added.
- New level: Interlude: Slayer Slaughter, with 2 rooms.
- Updated some lights and scripts.
V0.007, 16-Jun-2009: N/A
13 rooms in total, 1 secret room.
- Added mxvladi to the "Feedback and Ideas scroll".
- Under Bridge 68 1E: The mirror is now in middle and to access the builders' control room this room must be conquered.
- Reduced spiders in Interlude: Slayer Slaughter 1E.
V0.008 Revision 6, 18-Jun-2013: Coöperative hold.
16 rooms in total, 1 secret room, 2 unused rooms.
- New level: Underground Tunnel 7 with 3 rooms: Entrance, 1E and 1S.
- Now working together with Ivo.
- Ported hold into GaTEB.
- Didn't have old player profile, copy made and creation date reset.
- Interlude is currently unused.
- Fixed all dialogue, scripts and various other things.
- Rewrote most descriptions.
- The High Path: 2N2E now has the same gate system as 2N1E.
- Melvin & Ivo
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Feedback appriciated: High Path Journey (V8R6: Coöperative hold)
*Having a DROD brake ATM, sorry* Jul-2013: I'm back (and DO want to finish that hold)!
Click here to view the secret text
×I'm too lazy to put my stats in here...
[Last edited by melvin at 07-18-2013 06:16 PM]