3 Ice Cream Townies
Welcome to Mafia Terce! You are the one that knows nothing, thinks nothing, and feels nothing. You are as plain as vanilla gelato. You are a townie. Use your power of mob rule to destroy the mafia. Good (or is it bad?) luck.
2 of the townies receive this addendum:
Wait! You are not a vanilla townie! You are strawberry! Let’s see here… You also possess the power to unlynch yourself once in the game. You must PM me your choice to stay alive, and the vote count will be reset and the day will continue.
2 Millers (townie that appears guilty to a cop investigation)
Welcome to Mafia Terce! You are the one that knows nothing, thinks nothing, and feels nothing. You are as plain as vanilla gelato. You are a townie. Use your power of mob rule to destroy the mafia. Good (or is it bad?) luck. Oh wait! You are a chocolate townie! You may protect yourself from a cop investigation once during the game by PMing me at the beginning of the night.
1 Cop
Welcome to Mafia Terce! You are on a quest to destroy the havoc that threatens your Italian home. You may PM me a player to investigate each night. Or so it seems… You have a hidden agenda. You enjoy the lust for power only organized crime can bestow. You are NOT the Cop, although the world thinks so. Once you are sufficiently enraged, you will cast off your mantle of goodness and turn to the dark side of the Force… You are a Mafia Traitor with a Temporary Cop Investigation. Once the Mafia targets you, you lose your Cop abilities, and you gain the powers of evil and darkness…
In summary your abilities are:
Temporary Random Cop Investigation: Until you are targeted by Mafia, you may investigate a player every night to determine alignment. I give you no guarantee that the information you gain will be truthful, however.
Donut Weakness: If the doctor (who you know to be insane) targets you, and his protection turns into a night kill (for as you know, insane doctors have a 50/50 chance of killing the player they protect), you do not die, but you lose your ability to become mafia.
Pre-Conversion Stutter: Before you become Mafia, you may only post the first syllable of words you intend to make. Failure to comply with this post restriction will result in immediate removal from the game.
Mafia Traitor Ability: Once the Mafia has targeted you for their night-kill, you become an agent of evil. You lose your investigative abilities, and become a Mafia goon. Your partners will be revealed to you, and you will be revealed to your partners. The three of you must choose a townie to kill every night. You lose your Stutter.
Web of Lies: Once during the game, you may PM me a quote made by a player, and I will declare in the thread that the quote you selected was found to be a lie by an anonymous power role.
Peer Pressure: Before your conversion, you may only vote the hammering vote on a player.
Note: If you claim a false role name at any time, you will be instantly be removed from the game. If you are forced to claim your role at any time, you MUST claim to be a pro-town Cop. You didn’t think I’d make it easy for you, did you?
Win Condition: All town-aligned players must die.
Mod Notes: Web of Lies’ ability name is never revealed until the end of the game. It is immune to any rule forcing the ability to declare its name before it resolves.
1 Doctor (guaranteed either sane or insane)
Welcome to Mafia Terce! You have decided to use your American gleaned medical skills to protect the ones you love from Mafia evilness…ness. Mehehe… I like yellow strawberries… *snap* You are the doctor. You may PM me a player to protect each night.
In summary, your abilities are:
Insane doctor protect: By my flip of the coin, you may target a player to protect every night. If heads, the person will be protected from all abilities. If tails, the person will die.
Necromantic Diagnosis: If you die, you can no longer use your abilities or post in the game. However, you may vote secretly by PMing me, but you may not cast a hammering vote.
Psychiatric Assistance on the Full Moon: On Night 2 only, you may choose to forgo your night ability in exchange for a cure to your insanity. If you are cured, you lose your Necromantic Diagnosis ability, but gain a 100% chance of protecting your targeting player.
Win Condition: All Mafia-aligned players must die
1 Hider (can hide behind one player each night)
Welcome to Mafia Terce! You are the town’s least respected member, the cowardliest of the cowards, the Hider! You may hind behind one player every night. If the Mafia target you, the player you hid behind will die instead. But beware! If you hide behind mafia you might not be well received…
In summary, your abilities are:
Hide: You may hide behind a player every night, and redirect a night kill aimed at you towards your hide…ee? If you hide behind mafia you will die.
Inside Information: A large reason you fear the world is that you know a terrible truth: Zwetschenwasser, the one you trust to provide votecounts and flavor text, is actually a genuine player, with a secreted vote in this mind twisting game: an evil overlord, that has strange powers that assist him in destroying all, town and mafia. Use this information wisely.
Win Condition: All mafia-aligned players must die
1 Mafia Executioner
Welcome to Mafia Terce! You have taken a solemn oath to destroy all remnants of good in this town, along with XXX, your faithful comrade. You are a Mafia Executioner, a most powerful, evil person with a big axe. You have a one-shot Execution ability, which you can activate any day, and a night-kill, which you and your comrade must decide upon. Your execution ability allows you to lynch a player if half of the votes required to lynch have been cast. You are the one responsible for sending me your death note as well.
In summary, your abilities are:
Execution: You may lynch a player with half the required votes by PMing me.
Mafia Night-kill: You must choose with your comrade a person to kill every night, and PM me your choice.
Win Condition: All town-aligned players must die
Mod notes: This ability has a 50/50 chance of being completely revealed to the players, by telling who activated it. The lynch described is actually a day-kill hybrid that does not end the day.
1 Mafia Goon
Welcome to Mafia Terce! You have taken a solemn oath to destroy all remnants of good in this town, along with XXX, your faithful comrade. What he doesn’t know is that you have a hidden agenda. You are NOT a Mafia Goon, although that is what your partner believes. You are sick and tired of this horrible killing and evil that never ends. You are a pro-town Traitor with a Mafia kill. You may converse with your Mafia brother, XXX, but you are forced to hurt your cause so as to not appear weak. You must help decide upon a victim from the goodness that you long to protect. Be strong! For the Mafia will die soon! Your abilities are:
Mafia Night-kill: You must choose with your Mafia comrade a townie to kill every night
Traitor Ability: If a protown faction targets you, either through investigation, hide, or doctor protect, you immediately become a pro-town sane cop that can target one person to investigate each night, for who knows? There might be a traitor on the town side also… Note: you must still decide on a night kill every night.
Unlynchable: Once in the game, you may survive a lynching. If this occurs, the vote count will be reset.
Note: If your comrade finds out about your hidden agenda, he may choose to nightkill you without your consent. Be wary. Also, if you reveal your true role name to anyone, even after you have converted, you will instantly be killed by the wrath of the mod. You didn’t think I would make it easy for you, right? As Darth Sidious and Mace Windu said, “You are too powerful to be left alive”
Win Condition: All mafia-aligned players must die
Mod notes: At the beginning of the game, a random number between 1 and the number of players in the game will be rolled. If the player gains that number of FoS’s, his traitor ability will be automatically activated. Once his Unlynchable ability is activated, his true alignment will be publicly revealed.
1 Evil Overlord (or Bastard Mod)
You don’t need an introduction. You know what you have to do to destroy all living things on this planet, and this pathetic little town is the first step. You are a Neutral Evil Overlord, and you have complete knowledge of all that goes on in this world.
In summary, your abilities are:
Moderator: You are the mod. You do everything. Period.
Taste of Death: You may vote privately and anonymously, but you may not post player content until you are voted for at least once, nor may you cast a hammering vote. If a townsperson (not Mafia) posts the possibility that you are the private voter, you must state that the anonymous vote can now be revealed to the town because of the post, and you lose the ability to vote privately (of course, you still must vote anonymously). You may PM Kwakstur at any time during the game, and you may not comment on any player’s alignment directly or indirectly, unless part of a mod scene.
Utter Chaos: You must unleash one of the following abilities each day.
Voraciousness: All votes count as two votes all day long
Evil Shadow: Every odd numbered vote cast today becomes a vote for the entity “Evil Shadow”. Evil Shadow can be lynched but not nightkilled. If lynched, the vote count is reset and the hammering voter gets a nightkill immunity. This ability then deactivates.
Retrospection: For use after day 1. The day’s starting vote count will be the same as the ending votecount of the day before, including the persons killed, whose votes are set to zero. If the players attempt to lynch the person that died again (for who knows what reason), you must reveal your complete role PM and reset the votecount.
Twist of Destiny: The person with exactly 1 vote at the end of a day (caused by lynch) is killed instead of the lynchee. In case of a tie a no lynch will occur.
Sweet Oblivion: The would be lynchee’s votes are set to zero and the hammering person’s votes are set to L-1
Reversible Time Screw: Each vote counts as half a vote for the remainder of the day. The first person to realize this mechanic may reverse this effect by telling me directly to end it.
Confirmations:
Chaco (Mafia Goon) Traitor Ability Activated Day 3; Lynched twice Day 3
Lopsidation (Strawberry Townie) Killed Night 2
TripleM (Mafia Executioner)
The Stew Boy (Doctor) Died Day 1: Necromantic Diagnosis Activated for rest of game
Someone Else (Chocolate Townie) Executed Day 3
Kwakstur (Cop) Turned Mafia Night 1
Dex Stewart (Hider)
Stigant (Strawberry Townie)
Hyperme (Vanilla Townie) Killed Day 2
Snacko (Chocolate Townie)
Day 1 Actions:
Zwetschenwasser: Sweet Oblivion (resolved)
Night 1 Actions:
Kwakstur: Investigate: Stigant (fails, due to recruitment)
Stew Boy: Vote: Lopsidation (resolves)
TripleM: Kill Kwakstur (resolves via recruitment)
Dex Stewart: Hide: Lopsidation (resolves)
Day 2 Actions:
None
Night 2 Actions:
TripleM: Kill Lopsidation (resolves)
Dex Stewart: Hide: Lopsidation (fails)
Stew Boy: Vote: Dex Stewart (resolves)
Snacko: Protect From: Kwakstur (resolves)
Day 3 Actions:
TripleM: Execute: Someone Else (resolves without revelation)
Chaco: Unlynch (resolves with revelation)
Kwakstur: Web of Lies: Chaco quote (resolves)
Mafia Win, by endgaming of the three townies.
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Currently working on GaTEB and KDD (never finished the silly thing).