I agree, you should really wait to get some more feedback before submitting.
If you can make the hold better before submitting, why not do so?
Here are some things you can improve:
There's no clear reason why the hold's called "
Astrale"
(what does it mean?) or why the level's called Mutations. Is there some underlying story?
You can add speech, or scrolls to give some kind of story and add some colour.
There is no hold description, level entrance description or ending text.
1W does actually have back tracking problems. If you clear the room and leave to the east, you can't then come back in and open the door leading to the south.
4S: Just stand in the entrance until the briar kills all the monsters, then leave. Easy.
A lot of the rooms are "
hack-and-slash"
rooms - they just involve going in and clearing some monsters, with no challenge or thought involved.
In general there's nothing particularly wrong with rooms that just revolve around killing monsters. But you can make it more challenging or interesting by arranging them in more complex ways, or adding in other elements (e.g. the monsters are coming at you from various directions at once, or you have to kill them before a timer runs out or without stepping in certain tiles etc).
Better still, add in some puzzle elements.
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