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Caravel Forum : DROD Boards : Feature Requests : Ray Gun for Beethro
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DiMono
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icon Re: Ray Gun for Beethro (0)  
Alright, ladies and germs, I have a brillian idea that will save this thread from being taken entirely as a joke: Leapers. Not lepers.

The Leaper moves as many times in one direction as there are other monsters on the screen. If there are more than 38 other monsters on the screen, it loops around the edge as if it were a mini-globe. Further behaviour is as follows (assume the word other is applied in all cases):

If there is one monster, and it is a roach, the leaper moves north.
If there is one monster, and it is a goblin, the leaper moves south.
If there is one monster, and it is a spider, the leaper moves west.
If there is one monster, and it is anything else, the leaper moves east.

If there are two monsters, and they're the same, the Leaper will go in the direction indicated above.
If there are two monsters and they're different, and the directions they would cause are within 90 degrees of each other, the Leaper moves in the clockwise-most direction.
If there are two monsters and they're different, and the directions they would cause are opposite each other, the Leaper goes north.

If there are more than two monsters, and they're all the same, the Leaper will go in the direction indicated above.
If there are more than two monsters, and there are more of one than of each of the others, the Leaper will go in the direction indicated above.
If there are more than two monsters, and two or three of the categories above have an equal number of monsters, the Leaper moves in the counter-clockwise-most direction.
If there are more than two monsters, and an equal number of each of them, the Leaper will go south.

If there is stable tar in the room, the leaper turns its trajectory 45 degrees clockwise.
If there are trapdoors in the room, the leaper turns its trajectory 45 degrees counter-clockwise once for each trapdoor.
If there are orbs in the room, the trajectory reverses once per orb.
If there is another Leaper in the room, the Leaper automatically picks the direction that will land it closest to the Leaper furthest away (as a straight line), overriding all other rules.
When a Leaper is killed, the monster placed last in the room becomes another Leaper, which means if a Leaper starts in the room, a Leaper will be the last monster to die.

Finally, if the Leaper is the only monster left in the room, it becomes dejected and just sits there, until Beethro gets within 3 squares of it. When Beethro is withing 3 squares, it will turn once each turn until it's facing Beethro, at which point it will shoot Acid directly at Beethro and kill him instantly.

What do you all think? Wouldn't this be cool?

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02-01-2004 at 08:40 AM
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zex20913
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icon Re: Ray Gun for Beethro (0)  
You forgot to give it an acidic trail, causing trapdoors to be made.

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02-01-2004 at 08:49 AM
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Mayhog
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That, and it should be immune to Ray-gun blasts, it can just leap over them, and it should be a ble to use the tank like the Blue-goblins.

Lepers aren't a bad idea either, it could be an impossible to kill monster, but if you avoid it for long enough it just falls apart, a little at a time.

(For all you out there that weren't sure, this is sarcastic ;)

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02-01-2004 at 03:56 PM
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joker5
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YAY LEAPERS! We need more complex monsters like this for their own sake, not for how they would interact with other critters in DROD!

~joker5

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02-01-2004 at 04:52 PM
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Stuwy
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There should be "magic leapers" that learn to blow fire and claw your eyes out. Then jump on you and eat your head off, then burn your remaining carcass and eat some crispy Beethro.. Or make that Beefro.
02-01-2004 at 07:29 PM
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joker5
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Nah, even with the modification it's too simple. We need to include something about how many doors the orbs affect and how they affect them. And we need to think about new elements too.

~joker5

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02-01-2004 at 07:47 PM
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DiMono
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Alright, inspired by a post in the ...other Raygun thread, I have a new monster:

Goblin Overlords! As long as they're not within 5 squares of Beethro, they run like a Roach Queen, and every 30 turns they ...produce? a goblin in the square next to them that's closest to Beethro. Regular egg-laying rules apply as far as layable floor types. The Goblin emerges (??) full grown, and will advance on Beethro the following turn. If the Goblin Overlord is within five squares of Beethro, it attacks like a normal Goblin, while retaining its special ability.

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02-06-2004 at 11:43 PM
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bjladd
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eytanz wrote:
Three words: Invisible goblin queens.

Yup, these nifty creatures are totally invisible. Every turn they have a 10% chance of producing a goblin. They normally move like brained solitary wraithwings except that they can't fly over pits (they don't respond to each other's presence like wraithwings, so if there's a group they'll still use the solitary wraithwing AI). Oh, and when they produce a goblin, they teleport somewhere random in the room.

Think of the puzzle potential - Beethro could literally spend hours trying to find one of these and not succeed!

[Edited by eytanz on 01-27-2004 at 05:29 AM GMT]

Man, stop... this is too much... I can't breath... solitary wraithring AI... haha... I've found my home on these forums... <hahaHAha>...

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[Last edited by bjladd at 07-07-2006 11:41 PM]
07-07-2006 at 11:40 PM
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Niccus
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That was one awesome thread necromancy.

Thanks for the bumping of an awesome thread... I guess? I'm not sure whether to scold you or to appreciate the timely bumping.
07-07-2006 at 11:44 PM
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The_Red_Hawk
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[insert extremely sarcastic comment here, since I really couldn't think of one appropriate to the occasion]

RedHawk, out.

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07-11-2006 at 03:04 AM
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Banjooie
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icon Re: Ray Gun for Beethro (+1)  
I like the part where Red_Hawk /still/ doesn't see why this thread is funny, after how many years?
07-11-2006 at 03:25 AM
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roach strangler
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Ya but guys isn't D.R.O.D. More in the past?
07-14-2006 at 08:01 PM
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golfrman
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roach strangler wrote:
Ya but guys isn't D.R.O.D. More in the past?
the thread is a joke, none of these are realyistic, and how about a bridge where if beethro walks on it he finds himself in i fighter jet that moves 2 squares per turn and can shoot plasma beams that go until they hit 3 monsters!

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07-15-2006 at 12:59 AM
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Mattcrampy
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I think there should be a key that clears the room of monsters.

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07-17-2006 at 10:30 AM
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Chaco
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And another key that switches the tileset to Palace.

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07-17-2006 at 11:11 AM
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gamer_extreme_101
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Of course, if it's to do that, it also needs to give all of the monsters in the room the old spider graphic. That way, not only are they hidden, but you won't be able to tell a goblin from a roach queen!

PUZZEL POTENTUL!!! PUZZEL POTENTUL!!!

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07-17-2006 at 02:57 PM
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Pinnacle
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Super Roaches!
They look exactly like a roach, and move in a random direction every turn.
Think of the puzzle potential! A room can be solvable on one try, and unsolvable on the next!

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07-17-2006 at 06:34 PM
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Banjooie
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icon Re: Ray Gun for Beethro (+1)  
I don't think anyone has suggested that the Slayer gets a raygun yet.

This is unacceptable.
07-17-2006 at 06:34 PM
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Chaco
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No, the Slayer just gets an (obviously inferior) shotgun.

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07-17-2006 at 07:18 PM
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Niccus
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Yes, and the wisps get brass knuckles.
07-17-2006 at 10:33 PM
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Bunches
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And how about a Bunches monster that if you get within 5 squares of it you explode!!!!! :lol :D :smile :-O :? :( :~( :weep

[Last edited by Bunches at 07-18-2006 01:36 PM]
07-18-2006 at 01:35 PM
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skell
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No, you're all wrong ;). There should be a button which skips the whole hold, gives you 100%, and the second button "Give me satisfaction for being so silly stinking cheater".

And of course button to hack the forum, hack the Caravelnet, be on 1st places in every room in every level in every hold in DROD, button to have for free every new stuff from Caravelgames, and a special button which makes your CD throw $100 bills. And the other which creates free beer/cola on your desk, other which creates your favourite food, and the other which makes to appear some pruderyles... Don't mind the last ;).

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07-23-2006 at 05:52 PM
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Bunches
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I don't like soda.
07-23-2006 at 06:15 PM
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Mattcrampy
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Bunches wrote:
I don't like soda.

Bunches, you're a kid right?

And you don't like soda?!

My world is shook.

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07-24-2006 at 12:35 PM
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Bunches
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Dr. Peper is ok 'cuz it doesn't have alot of bubbles. everything else is gross.
07-24-2006 at 01:00 PM
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Jason
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Bunches wrote:
I don't like soda.


Me neither.

Nothing bubbly.

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07-24-2006 at 04:25 PM
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jbluestein
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Jason wrote:
Bunches wrote:
I don't like soda.


Me neither.

Nothing bubbly.

These kids today. Sheesh.



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07-24-2006 at 04:47 PM
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zex20913
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Seriously. Saving their teeth. What's up with that?

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07-24-2006 at 05:17 PM
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Briareos
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zex20913 wrote:
Seriously. Saving their teeth. What's up with that?
Yeah. Down with teeth, I say! :P

(Tried Dr. Pepper once - eugh. I'll take Red Bull, Ginger Ale or even Coke over it any day... :))

np: Mr. Lif - Looking In... (Mo' Mega)

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07-24-2006 at 06:47 PM
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jbluestein
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Briareos wrote:
zex20913 wrote:
Seriously. Saving their teeth. What's up with that?
Yeah. Down with teeth, I say! :P

(Tried Dr. Pepper once - eugh. I'll take Red Bull, Ginger Ale or even Coke over it any day... :))

I have no great love for soda, but a rejection of all things fizzy is not the way to prepare oneself for adulthood. Certain carbonated adult beverages make the world a much sweeter place.

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07-24-2006 at 06:55 PM
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