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Someone Else
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File: DROD StrategyEnd day Ten.xls (58 KB)
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Okay, sorry. Don't know what happened.
08-15-2008 at 04:54 AM
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Someone Else
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 11:
Income:
N/A

Research:
1 on Arrow slits (10)(2/5)
1 on Combat 1 (10)(1/10)
Negotiations:
1 on Researcher (30)(2/7)
1 on Researcher (30)(2/7)
1 on Researcher (30)(4/7)
1 on Researcher (30)(1/7)
1 on Researcher (30)(1/7)
1 on Researcher (30)(1/7)
Purchases:

Upkeep:
N/A

Attacks:
Old Altur'Rang - 01x1A57 (eb0ny)
Old Altur'Rang - 01x1A57 (eb0ny)
Altur'Rang - 01x1A57 (eb0ny)
Altur'Rang - 01x1A57 (eb0ny)
New Altur'Rang - 01x1A57 (eb0ny)
New Altur'Rang - 01x1A57 (eb0ny)
New Trantor - 01x1A57 (eb0ny)
New Trantor - 01x1A57 (eb0ny)
Trantor - 01x1A57 (eb0ny)
Trantor - 01x1A57 (eb0ny)
Old Trantor - 01x1A57 (eb0ny)
Old Trantor - 01x1A57 (eb0ny)
Nemesis - 01x1A57 (eb0ny)
Nemesis - 01x1A57 (eb0ny)

Total money:
25
08-15-2008 at 04:58 AM
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The spitemaster
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day eleven

Twelve negotiators all start slayers

Split all groups in half and attack Old alturang and 03xB105


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08-15-2008 at 04:59 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
quote:
The spitemaster wrote:
Split all groups in half and attack Old alturang and 03xB105



What does that mean?

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08-15-2008 at 05:03 AM
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Attack each once with each squad, I assume.
08-15-2008 at 05:05 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
quote:
Someone Else wrote:
Attack each once with each squad, I assume.


Ok. :fun I am glad to see the new spreadsheet. Are my corrections in it? I couldn't tell. :blush I don't think so but I wanted to ask.

Arrow Slits add 15 attack to each town. Now I am still confused but it is getting better. An occupied town has 20 defense right. Now is that 20 times each unit not counting the thinker, for a max of 20*25=500? Now is the additional 15 attack from Arrow Slits 500+15 for 515? Or, is it 15*units in each town, for a max of 25 * 15 = 375 + 500= 875?

So the questions is-- Is it 15*units in each town, not counting the thinker?

Another question can you do make-more-moola more than once?

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[Last edited by techant at 08-15-2008 07:01 AM]
08-15-2008 at 05:14 AM
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RuAdam
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 12:
Click here to view the secret text

08-15-2008 at 09:31 PM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Well still waiting on answers to my questions but I am leaving for the day to go see the tall ships expo. :thumbsup
CHOICES: Day 12
Don't look until you post.
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DROD RPG Released!! You must try it out it is Great!!
Click here to view the secret text


[Last edited by techant at 08-16-2008 07:42 AM]
08-15-2008 at 09:32 PM
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Maurog
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 12:
Click here to view the secret text


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[Last edited by Maurog at 08-16-2008 06:47 AM]
08-16-2008 at 06:45 AM
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
I know the Eb0ny is taking a break but where is everyone else??

Maybe I will make mine secret and hold them to the honor system.

Well even without them I am ready for Day13 for a change.
CHOICES: Day 13

Click here to view the secret text




____________________________
DROD RPG Released!! You must try it out it is Great!!
Click here to view the secret text


[Last edited by techant at 08-16-2008 07:49 AM]
08-16-2008 at 07:19 AM
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RuAdam
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 13:
Click here to view the secret text

08-16-2008 at 07:56 PM
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Maurog
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 13:
Click here to view the secret text



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Slay the living! Raise the dead!
Paint the sky in crimson red!

[Last edited by Maurog at 08-18-2008 06:39 AM : edited by mistake, then reverted back to exactly what it was]
08-16-2008 at 08:37 PM
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Chaco
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 12:

I have my Negotiator begin negotiations for another Slayer unit.

I order the Cut Chamber squadron to attack New Altur'Rang once.
I order the Cut Chamber squadron to attack New Altur'Rang again.

I order the Elec Chamber squadron to attack New Altur'Rang once.
I order the Elec Chamber squadron to attack New Altur'Rang again.

Day 13:


I order the Cut Chamber squadron to attack New Altur'Rang once.
I order the Cut Chamber squadron to attack New Altur'Rang again.

I order the Elec Chamber squadron to attack New Altur'Rang once.
I order the Elec Chamber squadron to attack New Altur'Rang again.


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08-16-2008 at 08:46 PM
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RuAdam
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 14:
Click here to view the secret text


[Last edited by RuAdam at 08-17-2008 07:40 PM]
08-17-2008 at 07:40 PM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
CHOICES: Day 14

Don't peek till you post.
Click here to view the secret text




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DROD RPG Released!! You must try it out it is Great!!
Click here to view the secret text

08-18-2008 at 03:17 AM
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Chaco
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Day 14 Orders:


I receive a new Slayer Unit.

I activate Ice Chamber and place the Slayer Unit in the Ice Chamber squadron.

I order the Cut Chamber squadron to attack New Altur'Rang once.
I order the Cut Chamber squadron to attack New Altur'Rang again.

I order the Elec Chamber squadron to attack New Altur'Rang once.
I order the Elec Chamber squadron to attack New Altur'Rang again.


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08-18-2008 at 03:25 AM
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Maurog
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
I feel that we've lost our DM...

Also, sorry, I'm posting this late, I didn't look at anyone's instructions before posting this.

Day 14:
Click here to view the secret text


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08-18-2008 at 06:35 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Yeah I think it is down to the 45 of us, almost forgot eb0ny. :look

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DROD RPG Released!! You must try it out it is Great!!
Click here to view the secret text


[Last edited by techant at 08-18-2008 08:48 AM]
08-18-2008 at 06:36 AM
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RuAdam
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Well Techant and I have been happily killing each other in the past few days, but could anyone tell me the current situation? I'm not good with the mechanizm of attacking occupied citys, I'v been relying on the spredsheats till now.
Also I have a question about moving squads between citys. First, can we do that? And if so can we still attack with that squad, or it takes a day to relocate?

Day 15:
Click here to view the secret text

08-18-2008 at 08:32 PM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
quote:
Creation of a battle squadron: you will negotiate a thinker and assign it to a town. You then can add new monsters to this group. (No reshuffling or anything)


From the rules page this seems to say no to moving them, at least that is the way I read it.

I am just as dependent as you on those spreadsheet. :blush This game had a steeper learning curve than the dual boot system I am installing right now. :lol So, I stopped trying to figure those attack out.

CHOICES: Day 15

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DROD RPG Released!! You must try it out it is Great!!
Click here to view the secret text


[Last edited by techant at 08-19-2008 04:09 AM]
08-18-2008 at 10:49 PM
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Maurog
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (+1)  
I'm not posting day 15 until I get a report of the current situation.

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08-19-2008 at 08:14 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (+1)  
I know how you feel, it might be best to pause the game till we hear from The Smitemaster.

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08-19-2008 at 09:06 AM
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NiroZ
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (+1)  
It has come to my attention that The Spitemaster has vanished, and the game has come to a standstill. After some deliberation I've decided to replace The Spitemaster with Techant for the time being. I'd say treat her with courtesy and such things but I'm sure you'd do that anyway.

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08-24-2008 at 03:17 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Well, it is up to us what we want to do. I am open for suggestions.

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DROD RPG Released!! You must try it out it is Great!!
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08-24-2008 at 04:30 AM
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Maurog
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Let's hush it up and pretend it never happened. And when people ask about the August contest we can go "August? What's that? Is it like Octender only with less days?" then look all innocent and walk away before anyone thinks of something to reply.

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08-24-2008 at 07:53 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Hush, did you say something?

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08-24-2008 at 09:36 AM
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Tim
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
Let's give all the active participants 10 rank points and participation credits first. Then forget about it. :)
08-24-2008 at 09:42 AM
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Chaco
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
To be perfectly honest, it's been too difficult for me to keep track of my income and budget due to the varying levels of upkeep I have to pay my units based upon what they're doing. Basically, in order for me to figure out the current money available to me, I'd have to start from about day 6 (the last day I managed to keep track of) and iterate through my orders every single day until I get up to present (day 14). This was one of the reasons I asked Spitemaster to figure out my finances for me a while back.

In addition, I don't think any cities have been destroyed yet. Given that it only takes two or three days to activate a new city (Slayers only take two days to negotiate) I don't think much progress will be made on this front until someone researches Catapults (which takes up to 5 days if you're paying enough money to have four researchers, and even longer otherwise).

I'm siding with Tim. I just don't think this game is going to work anymore. Spitemaster had a nice idea and ran the game well while he was available, but I doubt our ability to continue forward until the end of the game or a deadline. (No offense towards techant.)

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08-24-2008 at 11:49 AM
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techant
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
No offence taken, I was leaning that way myself but I wanted everyone elses input first. Eb0ny should be back soon because his day 20 was his last post. So, lets have his imput and maybe some pics from Eqypt before we finalize this.

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DROD RPG Released!! You must try it out it is Great!!
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08-25-2008 at 08:42 AM
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icon Re: DROD RTS (minus the RT bit, 'cause that's not DROD) (0)  
It seems that we had access to internet in Egypt (there was none in Croatia last year, hence the assumption) therefore I was tracking the forum these days.

I have to agree with Chaco. The structure of this game is a bit complex for a human to update on a daily basis. In the current state the game is a mess - the spreadsheet dates to day 11 with questionable validity, so unless someone is willing to re-run all the orders from day 1, it should be stopped. It's a good idea overall - we could have round 2 of this, but only if rules are simplified to improve maintainability (I can help with this).

And I second Tim's idea for cleanup.

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[Last edited by eb0ny at 08-25-2008 05:31 PM]
08-25-2008 at 05:30 PM
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