Problem - after killing the guard in Doors? What doors? Once South Once West, it's a trivial matter to just go to the stairs and walk down them.
Similar problems exist in other rooms on that level where after killing the monster in question you can just go into the path. Ideally the player should be blocked from entering that part of the path somehow - possibly by trapdoors and bridges?
Also, feel free to correct the scroll in the Entrance of my entry to say something similar to "
All the architects, and hartleyhair for compiling the contest"
One last thing - in my entry, Once East, would you mind replacing the North-facing force arrow at (12,9) with an orthosquare? That would enforce the room's intentional solution, where as it is currently you can move diagonally and skip the entire point of the room - letting the wubbas free.
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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text
[Last edited by Chaco at 12-15-2007 02:13 PM]