It's been quite a long time since my previous hold - Chaco's Hold. This hold is made in the same spirit, but with a somewhat different implementation.
Some notes before you start:
- This hold caters to optimization a bit more than Chaco's Hold did. There are some choices you can make in some rooms, and hopefully optimization should be more interesting now than just eliminating wall bumps and pit/water gasps.
- Chaco's Hold used only roaches and rock golems. This is not true here.
- I've tried to focus more on the lynchpin sort of puzzle than the "
okay, will
THIS APPROACH work?!? Aaaargh!"
type.
- That's not to say the puzzles aren't difficult this time around. Oh, ho ho ho.
- Overall, just have fun with this hold. I tried to build this hold so you can have fun with it.