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Dex Stewart
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icon Smite to the death... and beyond!!! (0)  
You all know Smite to the Death, right? Thought so.
Anyway, we play by that rules, with six players starting on six randomly chosen checkpoints on the attached battleground, with one exception: Every time a player dies a new player comes into play on a checkpoint of his choosing. Players move in the order they went in the arena and the queue order is decided by the order of posting here. If you join in after the game begun, you come in immediately after the last player who died before you dies again.

Bombs and their fuses are replaced 50 turns (10 "cycles") after they explode.

I'll give you a way to contact me(either e-mail or PM) after I have enough entrants.

Any questions are welcome.

One more thing: Game ends when I get bored of it. Sorry, but I can't just do this forever
06-18-2007 at 06:40 PM
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zonhin
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icon Re: Smite to the death... and beyond!!! (0)  
I'm in. Sounds fun.

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06-18-2007 at 06:47 PM
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Lst6
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icon Re: Smite to the death... and beyond!!! (0)  
I am as well in, but I do with one condition, on the 8th of july i die automatically because I have a camp in england for 3 weeks, no computers, so to die without doing anything i'd prefer to die automatically.

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06-18-2007 at 07:02 PM
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Jason
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icon Re: Smite to the death... and beyond!!! (0)  
I'll play! Will you post room images each turn? Do we submit 5 moves every 2 days like in the contest? Please clarify.

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06-18-2007 at 08:15 PM
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Dex Stewart
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icon Re: Smite to the death... and beyond!!! (0)  
Lst6: I'll figure something out. I'll probably remove you from the queue and put you back in 4 cycles before you're back or something. We'll solve your problem one way or another :).

Jason: Yes, I will post images each turn. And yes, you submit 5 moves every two days (While I reserve the right to change that it probably won't happen).
06-18-2007 at 08:25 PM
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Dex Stewart
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icon Re: Smite to the death... and beyond!!! (0)  
And I just realized that I made a little mistake...

I will somehow redesign the arena, because I want no bomb to light another fuse.
06-18-2007 at 08:27 PM
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Chaco
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icon Re: Smite to the death... and beyond!!! (0)  
I'll participate - this won't take up very much time in my day, I joined the forum after the October contest, and upon reading that contest I was sorely disappointed I was unable to participate in it.

Sign me up! :)

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06-18-2007 at 08:33 PM
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Monkey
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icon Re: Smite to the death... and beyond!!! (+2)  
I'm in. I'll want my own tileset, too. I've already got it prepared.
It's just a picture of a stick figure holding a sword. Nothin' fancy.
Here it is.


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lurking

[Last edited by Monkey at 06-22-2007 02:20 AM]
06-19-2007 at 12:31 AM
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Dex Stewart
Level: Smiter
Rank Points: 355
Registered: 01-19-2007
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File: The Battleground.hold (1.1 KB)
Downloaded 45 times.
License: Public Domain
icon Re: Smite to the death... and beyond!!! (+2)  
Just for flawless consistency, I very slightly modified the battleground so that all fuses have the same length.

New rules: Bombs don't light fuses and we now play with a full load of eight smitmasters in the battleground at the same time.

[Last edited by Dex Stewart at 06-19-2007 01:50 PM : Forgot the attachement...]
06-19-2007 at 01:50 PM
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