My problem with rafts?
Well, at first I thought they'd be cool.
The problem is that they aren't. THEY DON'T TRANSPORT THE STUFF ON THEM. Not even your clones or the mirror thing.
Well, they do transport anything mobile. Including mirrors or clones, if the raft is big enough. And clones can even push platforms like beethro, whether on water or land. However, rafts do not move the items on them themselves, the clone/mirror/monster has to keep up with them.
I was totally looking forward to making a puzzle where you had to transport orbs and tokens around on the rafts.
Orbs cannot move. Neither can tokens. Thus the platform cannot carry them.
And why do Halph and the clones fall in the water and die on the raft while monsters make the raft immobile?
Now you're confusing me. If you want Halph to stay on a platform, you have to make him follow you, or have him move it by himself.
Even worse is if you put an obstacle on them. Once that's in the water, the platform treats it like a PHYSICAL WALL.
Intentional. Again, Obstacles cannot move. They are also walls. Why do you have a problem with this?
Also, in the last game, they slayer was smart. He could open doors. He didn't have to worry about monsters.
Yes. He was smart, and still uses the same AI.
In this game he's an idiot. He'll wait on a hot tile for his wisp to grow until he dies - couldn't he, like, just shuffle or find a way off and then let the wisp grow? He can't maneuver platforms either, and will just sit there and let an adder eat him. Wasn't he supposed to be Beethro's greatest nemesis?
He was in the last game. And the AI hasn't changed, it just hasn't been improved upon to take into account the new elements. He doesn't know about hot tiles or adders or platforms. He'll just consider them normal floor/serpent, and treat them likewise.
Finally, I have a problem with the cloaked monsters (Forget their names, they're the ones with beams). Mainly because their beams will freeze themselves when reflected at them, but will not freeze each other. That's silly. And is there really a use for the mirrors besides freezing them and reflect eye's lines of sight?
The atumlich. Behavior similar to what you describe with the mirrors is found in most other games as well. The mirrors somehow make the beams deadly to the atumlich. Atumlich. And the mirrors have all sorts of uses! Reflecting beams, holding down pressure plates, being smashable, you can even use them as a portable wall!
They also have other puzzle potential, especially when combined with other elements, like platforms. Just carry that mirror along with your sword...
I just feel like some of the interactions could've been handled better.
They are fine. What are you talking about?
Sorry for the counter-rant.
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Who, me?
FNORD