0: Main Playing Area:
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×This is where all the action is. It is the maximum possible size, because it's the most important area. Clicking on any element will give you minimal information about the element in question (such as bomb range, eye sight, orbs connected to the door and vice versa and so on). If the "detailed information" flag is enabled (on 6), then in addition a small info window will pop up containing detailed information about the element and some related tips for new players.
1: Main Player Portrait Area:
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×This area shows the main character's portrait at all times. Clicking it will show you the speech log (very important because of dialogues feature).
2: Clock Area and Character Portrait Area:
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×In regular exploration mode, this area contains the clock. The clock has two parts - on top there is a regular clock face which shows the turn (from 1 to 30). On the bottom there is a move counter with five digits, which shows the current turn from the beginning of the room (it goes from 00000 to 99999, and then it resets). Clicking the clock will show the player's statistics (similar to pressing the Enter key).
When in a dialogue with an NPC, this area contains the face of the character the player is speaking with.
It has a third, "neutral" mode which is shown when the clock flag is turned off.
3: Map Area:
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×The map is shown there at all times. Clicking it expands the entire explored hold to be shown at the Playing Area, with arrows that allow to scroll it in any direction and move up/down a level. Centered on current room of course. NPCs can reveal important locations on the map which can be seen as tags.
4: Scroll Area and Dialogue Options Area:
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××In regular exploration mode, this place is empty or shows some neutral image. When stepping on a scroll, it shows the scroll contents.
When in dialogue mode with an NPC, it lists the dialogue options, and the user can click to choose one or use the number keys for the option number.
If the text is too big to be contained, the scroll scrolls.
5: Room Location area and Character Speech Area:
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This area shows the location of current room (level and distance from the Entrance).
When in a dialogue with an NPC, this area contains the speech of the NPC which is talking.
6: Flag Selector area and Main Player Speech Area:
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×This area contains several icons that affect the gameplay. Is will remain hidden (displays a neutral image), until the mouse is moved to the bottom of the screen. Some of the flags that it contains are:
Music Icon - switches the music on or off.
Sound Icon - switches the sound on or off.
Clock Icon - switches the clock on or off.
Lock Icon - locks/unlocks the room. Same as pressing the room lock key.
Info Icon - enables or disables detailed information when clicking in Playing Area.
Custom Style Icon - enabling this flag will show the room in a previously chosen custom style instead of the original.
When in a dialogue with an NPC, it contains the main player's speech.
7: Major Menu Area:
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×This area is always on and contains icons that make large-scope decisions not directly connected to gameplay. Some of the choices are:
- Exit to the main menu.
- Open the Location picker.
- Restore a room from current hold.
- Take a snapshot (save a demo which goes from the beginning of the room to current point).
- Open a demo picker dialog for this room and view the chosen demo.
- Choose a custom style to use with the custom style flag on 6.
8: Messenger Notification Area:
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××This area contains an indicator that shows whether you have any new messages. Clicking it will take you to the embedded messenger.
9: CaravelNet Notification Area:
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×Also known as the "Snake's eye". A round indicator which may be embedded into the design as an eye. Shows the status of your CaravelNet connection in color code - green means connected, yellow to red means some traffic is happening right now (yellow for low traffic, and red for extremely intense traffic), flashing grey-green means lost connection, grey means disconnected.
[Last edited by NiroZ at 02-25-2007 11:03 PM]