See attached hold.
For this puzzle that I'm planning on including in my hold, the idea is this. Basically, the NPC will move left and right based on the player's actions. This will be clearly documented.
Anyway, when the player is done moving the NPC around, the idea is that once he steps on the stone square the mimic starts moving forward, and if it stabs the NPC it will stop, face southwest to strike an orb (if there) and then back west again. The idea being you would then have to position the NPC above the orb.
The relevant part of the mimic's code looks like this:
Label MoveWestLoop
If... go to Stop
Wait for event Monster Stabbed
If... go to Stop
Move to (force arrow trap)
Wait 1 Turn
Go to MoveWestLoop
Label Stop
Face counterclockwise
Face clockwise
However, the mimic doesn't seem to be catching on that it's stabbing an NPC. Stabbing an NPC does work in terms of the NPC that's toggling some doors when a monster is stabbed (indicated by roach)
So, any suggestions on how I might be going wrong? How to stop that mimic?
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