L1 1E: This was supposed to be simple, but it's even simpler than I'd realized. I'll have to tweak it somehow.
L1 1N2E: Doom: Thanks for catching that. Chaco: Maybe you're better at my room than I am. It's not supposed to be very hard, though; just hard enough that you can't rush through it without thinking.
L1 1N1E: I also wish this were a bit trickier, but I haven't found a good way to do that. Lengthening the middle snakes doesn't seem to me to change it much. Note: I'm probably going to swap the position of this room and 1W, to make it less likely that the current 1W is the first room the player encounters.
L2 2N: It was deliberate that you only need one of the queens.
L2 1N1E: I expect to get some grief about the wraithwings. Only the eastmost sandy path has any significance -- it can help with the wraithwings (though there are probably many other solutions).
Hint:
Click here to view the secret text
×Enter from the south, light the fuse, go to the checkpoint, go southeast to the sandy path and follow it.
L2 1N3E: Chaco: You're right, that's not the intended solution (which is a little harder, and much shorter). I did expect some different solutions to that part of the room, though, and I may leave it like it is unless other problems come to light.
Orb targeting bugs: I'll try to make sure there aren't any of these problems in the final version. I'm using JtRHv2.0.14.1. The editor bug has been fixed in the betas, but not in any official release.