I actually enjoy the current system of competition. It rewards players for beating any given room (worth at least 1 point), and more points for beating it more efficiently. And there are many ways to improve your ranking.
Then again, I am #6, so I may be slightly biased. Slightly. (Woo! #6!)
The only thing I think I would recommend is some sort of bonus for beating/mastering a hold, with more points going to more difficult holds. While this will further make wallu uncatchable by anybody except, say, michthro, it gives more incentive to play through difficult rooms in difficult holds.
Of course, we'd need to find a way to define difficult--votes don't really cut it for me, but neither does a dictatorial structure.
____________________________
Click here to view the secret text
×
First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy