I've added checkpoints, but I'll hold off on uploading it for the time being.
I didn't anticipate the gimmick being so annoying, but now I can see why it would be. However, TripleM is right in that playing through twice is my intent for the hold. Think of it like
The Choice, for those of you who have played that.
The final room was the first room constructed, and I really see it as
the puzzle of the hold. The first room is designed to funnel the player through the first time facing south in order to achieve maximum efficiency, which of course, forces a second playthrough. Some inspiration for this was taken from a particular hold which will not be named.
Playing though while facing south isn't neccessarly worthless. I imagine high-scorable solutions might almost all involve facing south, with the possible exception of the rattlesnake room.
Unfortunately, doing something like turning the hold into two levels or placing stairs to return to the start wouldn't really match my vision of the hold, so annoying as it may be, I'm going to keep it the same way. I appreciate your comments, though.
____________________________
http://beepsandbloops.wordpress.com/
[Last edited by RoboBob3000 at 07-26-2006 12:36 AM]