Here's a picture that gives you an idea of what the contest game will look like:
Huge!
The picture is very large and may shrink to fit on the page depending what browser you have. In that case, don't forget to zoom in to full scale. And actually, it's kind of cool to look at the map in a shrinked view too. Looks kinda like a circuit board. So that nobody misses out, here is a shrunken image:
Medium-sized!
This image is generated from the software I wrote to handle updating the game. The example arena is one I made up pretty quickly, and isn't the one that people will be competing in for the contest. This image shows 100 AI-controlled snakes after 300 or so turns. It's fun to try to trace the path of one snake through all of the different loops.
There are a few extra rules for the contest game that weren't in place for the puzzles:
* The goal is not to cover all space, but is instead to survive longer than the other snakes by continuing to find space in which you can move.
* Jumps over live snake heads (black heads) are not allowed.
Another post is coming that explains the contest properly.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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