Tim wrote:
It's also very hard to check whether a solution is correct.
I'm not sure what you mean. Once you fill in the entire board, then you know the solution is correct.
The difficulty is now about 6 brains. Is it what you aim for?
I'm trying just to make fun introductory puzzles. There doesn't seem much point to making very difficult puzzles when people are just getting used to the idea. In fact, it's very easy to make difficult puzzles just by increasing the number of different path possibilities, so I'm restraining myself.
Well, I think you've answered this yourself. There is a lot of trial and error here, and when you do it wrong, you have to restart all over again. Perhaps you can add a bit more deduction by adding a few required segments here and there...
I see.
Would anyone care to make some puzzles for me to try out? If I make them myself, then I can't really see what it's like to play them. It's actually very easy to make a puzzle.
1. Start with a grid that is shaped however you like.
2. Run a snake through it, choosing some arbitrary path that covers most if not all of the board.
3. For the empty squares left over, you can either add extra squares to the grid that allow passage to these empty squares, or you can fill in the empty squares with walls.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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