* After you complete a level and return to level selection screen, I think the default level should be the next highest level that you haven't completed. My instinct is to just click on the same level I just finished which starts it up again. If the next level were already selected by default then the level selection screen would be much more intuitive.
* I started up Crumb and played halfway through a level. Then I alt-tabbed. Crumb was then in the background--not visible. After a while the music volume unexpectedly increased. The music volume change may have occured right when the song looped--not sure.
* There is no sound effect for picking up the red potion. (Fire potion?)
* I think some of your levels could really use a checkpoint that allows restoring progress to that point after dieing. CC-style games like SubTerra and Rocknor's Bad Day have these and it really cuts down on frustration. I wrote a CC-style game that didn't have it, and the people that tested it got upset about repeating levels from the beginning.
* There is one level where a crumb is in the water and you can pick it up by standing next to it. This seems inconsistent to me, because other objects you have to walk on top of to pick up. I don't think you are adding anything by allowing this adjacent-pickup. It would be better to either move the object off the water, or require a rock to be pushed into the water so the player can walk to the crumb-containing square.
* Maze 1 - I'm pretty sure this level is impossible. 2 rocks are needed to bridge to the crumb. The northern rock doesn't have a clear path to the southeast.
* Corral - This level also seems impossible. I am assuming that it is necessary to pick up the red potion in the northeast corner. As far as I can tell, the two rocks in that area can't be pushed any way to make the bridge, and you can't push any more rocks into that area because the entrance to the area keeps pushed-in rocks trapped against the south wall of the area.
* Frog - I don't think its a good idea to put the player in a bee's immediate path when the level starts. Generally, I think the player should always start out safe on a level.
I stopped without finishing Frog. I guess I need to know that levels are possible to solve before I invest more time testing. Keith, if the above levels are insolvable, I strongly recommend that you take a run through all of your levels and make sure that you can solve them. I'm a lot more willing to bash my head up against a puzzle repeatedly if I know it definitely has a solution. Or it could be that I missed something about how the game elements work. In that case, the tutorial probably needs to enlighten the user a little better.
I also think that some more game elements would help get me excited about the game. As it is, I see a polished and likable version of other games I've played before. I suppose you have to decide what your goal is. If you're mainly going for portal sales, then I'm guessing this game would be decently received as it is now with minor fixes made. If you want long-term players and enthusiastic communities like Chips Challenge, SubTerra, and DROD has, then I think you need more game elements.
Also, I feel like every time somebody makes a game there needs to be at least one new thing in it that hasn't been in previous games before. Such a huge amount of time is spent making a game, so it seems a shame to let it out the door without something new in it. Even when somebody hands me a tight spec for some hack contract job, I always find a way to slip in some feature or game element I haven't seen elsewhere. My apologies if there is something coming up in later levels or you already have plans to add a new game element. I also acknowledge that you've done some good work in the theme of the game which sets it apart from other CC-style games. If you are open to the idea of adding more elements to the game, and want any ideas, just ask. I'll give you the best I can come up with.
I can imagine you are really anxious to finish this sucker, and are in a practical get-it-shipped mode. I definitely can relate to that.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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