Larry - First, thanks for your earlier suggestions. I'm going to use the one for L2:4N2W. It makes a hard room harder, but then, that's a good thing, right? I like the new L1:3S1E too, but for various reasons, I don't plan to use it.
I was making final preparations to publish the hold tonight, and am reluctant to go back and change 4N3W. (Well, that's maybe not the real reason. I probably wouldn't change it anyway.)
Consider the following DROD rules:
1. An evil eye can be activated by a decoy at any distance. (This is inconsistent with everything else, but isn't a bug or a secret.)
2. An evil eye cannot be activated when Beethro is invisible, and Beethro or a decoy is not within 5 tiles of the eye.
When these two rules conflict, which one wins? Does it make any practical difference? Does it make a practical difference in 4N3W?
Click here to view the secret text
×The answers are 2, "sometimes", and "no".
On another topic, the next version of the hold will have a small puzzle added to the final exit room, and one not-really-worth-it "
master"
room.