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Caravel Forum : Caravel Boards : Contests : Death to Death Poll - Take Two (A multiple question poll)
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RankEntryAverageStandard Deviation
15 - Doom7.76190476190482.3279822022058
29 - michthro7.38095238095242.1707183466746
319 - Tuttle7.33333333333331.9599157740244
41 - Banjooie7.09523809523812.1135562877307
54 - Dali6.66666666666671.9354668031335
62 - Beef Row6.61904761904762.1263917677872
78 - Krishh6.57142857142862.2162050053753
820 - tyrion6.47619047619051.8928197061287
83 - Chaco6.47619047619051.7076591501944
1014 - skell6.42857142857141.6495721976846
1116 - techant6.33333333333331.9107050140704
1212 - Ostegolectrlc62.2466906880163
1318 - Tooth and Nail5.85714285714292.2527383185743
1410 - Muiff5.57142857142861.9166296949998
157 - jbluestein5.33333333333332.3367322183591
1615 - Someone Else5.09523809523812.5986216475509
1711 - NiroZ4.76190476190482.5802318445989
1817 - The spitemaster4.66666666666672.1894407490615
1913 - Plichard the VIII3.71428571428572.5475077857324
206 - Jason3.33333333333332.5510657592341
1 - Banjooie
12345678910
Average Vote 7.0952380952381
Standard Deviation 2.1135562877307

2 - Beef Row
12345678910
Average Vote 6.6190476190476
Standard Deviation 2.1263917677872

3 - Chaco
12345678910
Average Vote 6.4761904761905
Standard Deviation 1.7076591501944

4 - Dali
12345678910
Average Vote 6.6666666666667
Standard Deviation 1.9354668031335

5 - Doom
12345678910
Average Vote 7.7619047619048
Standard Deviation 2.3279822022058

6 - Jason
12345678910
Average Vote 3.3333333333333
Standard Deviation 2.5510657592341

7 - jbluestein
12345678910
Average Vote 5.3333333333333
Standard Deviation 2.3367322183591

8 - Krishh
12345678910
Average Vote 6.5714285714286
Standard Deviation 2.2162050053753

9 - michthro
12345678910
Average Vote 7.3809523809524
Standard Deviation 2.1707183466746

10 - Muiff
12345678910
Average Vote 5.5714285714286
Standard Deviation 1.9166296949998

11 - NiroZ
12345678910
Average Vote 4.7619047619048
Standard Deviation 2.5802318445989

12 - Ostegolectrlc
12345678910
Average Vote 6
Standard Deviation 2.2466906880163

13 - Plichard the VIII
12345678910
Average Vote 3.7142857142857
Standard Deviation 2.5475077857324

14 - skell
12345678910
Average Vote 6.4285714285714
Standard Deviation 1.6495721976846

15 - Someone Else
12345678910
Average Vote 5.0952380952381
Standard Deviation 2.5986216475509

16 - techant
12345678910
Average Vote 6.3333333333333
Standard Deviation 1.9107050140704

17 - The spitemaster
12345678910
Average Vote 4.6666666666667
Standard Deviation 2.1894407490615

18 - Tooth and Nail
12345678910
Average Vote 5.8571428571429
Standard Deviation 2.2527383185743

19 - Tuttle
12345678910
Average Vote 7.3333333333333
Standard Deviation 1.9599157740244

20 - tyrion
12345678910
Average Vote 6.4761904761905
Standard Deviation 1.8928197061287
Total Votes 32 100%
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Banjooie
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icon Re: Death to Death Poll - Take Two (0)  
Fourth.

Curses, my streak of mediocrity is broken :(
06-15-2006 at 05:31 PM
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Chaco
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icon Re: Death to Death Poll - Take Two (0)  
Most of my hold doesn't use scripting. However, 2N1W uses scripting for a simple introduction to "don't kill stuff", and 2N1E also uses scripting (albeit for two puzzles, not one)

Could you just give me four instead of five?

Anyway, I can't tell where I placed, but I think I managed to get somewhere in the top ten.

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[Last edited by Chaco at 06-15-2006 06:02 PM]
06-15-2006 at 06:01 PM
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eytanz
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Chaco wrote:
Most of my hold doesn't use scripting. However, 2N1W uses scripting for a simple introduction to "don't kill stuff", and 2N1E also uses scripting (albeit for two puzzles, not one)

Could you just give me four instead of five?

It's ok to use scripting, just not as the way to catch a monster killing and block Beethro. Is that what 2N1E does?

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06-15-2006 at 06:07 PM
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Beef Row
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icon Re: Death to Death Poll - Take Two (0)  
For the compiler....

Here's a version of Ahimsa that definitely fixes the kill in the final room, and hopefully fixes the serpent kill in the entrance. Use this one for the compilation, please.

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06-15-2006 at 06:34 PM
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Doom
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icon Re: Death to Death Poll - Take Two (+25)  
True - I used scripting only in one room without monsters.

Here's an updated version of my entry for possible later use. (Attempts to fix monster killing in 1S2E and 2N2E)
EDIT: Outdated version removed, is now found on the architecture board and later in the compilation hold.

My "secret offer" for several rank points was for most monsters in a hold, which could've been interesting considering the limitations. I never got to counting them, though, and there should've been some kind of restrictions because some of the entries contained tons of them serving practically no purpose. Meh...

[Last edited by Doom at 06-21-2006 09:04 PM : removed attachment]
06-15-2006 at 06:44 PM
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eytanz
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icon Re: Death to Death Poll - Take Two (0)  
There you go. +25 rank points.

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06-15-2006 at 06:45 PM
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Someone Else
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icon Re: Death to Death Poll - Take Two (+5)  
No scripting for me either.
06-15-2006 at 06:52 PM
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Chaco
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icon Re: Death to Death Poll - Take Two (+3)  
eytanz wrote:
Chaco wrote:
Most of my hold doesn't use scripting. However, 2N1W uses scripting for a simple introduction to "don't kill stuff", and 2N1E also uses scripting (albeit for two puzzles, not one)

Could you just give me four instead of five?

It's ok to use scripting, just not as the way to catch a monster killing and block Beethro. Is that what 2N1E does?

Actually, the golem refuses to open a door if, at some point, you have killed a monster. But yeah, that's basically it.

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06-15-2006 at 07:02 PM
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eytanz
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icon Re: Death to Death Poll - Take Two (0)  
Well, I gave you +3 for almost using no scripting... Plus that rounds your rank points to a multiple of 50.

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06-15-2006 at 07:04 PM
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tyrion
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icon Re: Death to Death Poll - Take Two (+5)  
For what it's worth (5 rank points apparently), there's no scripting affecting gameplay in my hold either.
06-15-2006 at 11:15 PM
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Banjooie
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icon Re: Death to Death Poll - Take Two (+2)  
I totally didn't use scri--

...

Well I didn't use it to make the room unso--

...

:(
06-16-2006 at 08:14 AM
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Krishh
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icon Re: Death to Death Poll - Take Two (+5)  
No scripting in mine. (except for speech)
06-16-2006 at 08:31 AM
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Dali
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icon Re: Death to Death Poll - Take Two (0)  
In my hold, only scripting, except one or two rooms.

:tomato
06-16-2006 at 10:19 AM
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jbluestein
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Ezlo wrote:

Plus, does anyone want to take over the compilation? It's proving too tough for me.

Ezlo,

Has anyone offered to take this over from you? If you can't find a qualified person to do this, I'm willing to to give it a shot myself. Hopefully, though, someone who knows more what they're doing will handle it...

Josh

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06-16-2006 at 05:01 PM
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Chaco
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icon Re: Death to Death Poll - Take Two (0)  
I was about to ask whether Ezlo was about to do the compilation, but I'd love to do it. I've already practiced with an unofficial contest. :)

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06-16-2006 at 06:22 PM
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Citrus
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Since Chaco did a good job on his, I hand it over to him. Good luck!

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06-16-2006 at 06:47 PM
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Chaco
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Hmm, the first one had only four holds, while this one has twenty. Plus I need story. Yep, an improvement alright. I'll need more materials.

Any particular date you want it by, or should I just build the stupid thing already?

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06-16-2006 at 07:14 PM
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Citrus
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Noe time limit. Actually, finish it before the year is out. ;)

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06-16-2006 at 07:21 PM
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jbluestein
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icon Re: Death to Death Poll - Take Two (+1)  
Ezlo wrote:
Noe time limit. Actually, finish it before the year is out. ;)

No, no, you have to give him something to aim for.

Next Monday would be great, Chaco!

(No, not the 19th...we're not unreasonable taskmasters! Take until the 26th!)



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06-16-2006 at 07:24 PM
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Chaco
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Fair enough. I've already got the introductory levels done in two minutes! :)

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06-16-2006 at 07:42 PM
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Tim
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Banjooie wrote:
I totally didn't use scri--

Well I didn't use it to make the room unso--

:(
Yes, but storywise, it was the most interesting one. Have some mod points ;)

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06-17-2006 at 01:57 AM
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Chaco
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icon Re: Death to Death Poll - Take Two (+1)  
Here's what my basic plan for the hold is so far:

1. Beethro spends the night before the main hold at a relative's house. Finished.

2. Beethro heads to King Ryui's castle. Finished.

3. Beethro enters the castle and meets Ryui. Finished.

4. Ryui tells Beethro the DtD introductory story. Not finished.

5. Beethro moves on and clears the twenty or so holds. Beethro can hear the story again at any time. Not finished.

6. Beethro says goodbye to Ryui and leaves.

7. Beethro heads home (maybe, I might just end the hold when Beethro leaves the castle)

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06-17-2006 at 02:34 AM
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michthro
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icon Re: Death to Death Poll - Take Two (+1)  
Here's my fixed version.

Chaco, please start a thread in architecture, and don't be too hasty with the compilation. There are a lot of bugs that haven't been mentioned. (The only authors who know about all their bugs, to my knowledge, are Banjooie, BeefRow, Jason, Krishh, and I suppose Pilchard VIII ;))Give authors a chance to fix their holds. I'll post a list of bugs.

[Last edited by michthro at 06-17-2006 02:43 PM]
06-17-2006 at 09:19 AM
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Jason
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icon Re: Death to Death Poll - Take Two (0)  
Fixed major bugs. New version.

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06-17-2006 at 10:32 AM
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Chaco
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michthro wrote:
Give authors a chance to fix their holds. I'll post a list of bugs.

Oh don't worry, I thought of that. I was just going to do 4 first. :)

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06-17-2006 at 01:51 PM
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icon Re: Death to Death Poll - Take Two (0)  
I'm attaching my revised hold. Proud to have earned a rating in the Top 20!



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06-17-2006 at 06:26 PM
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Banjooie
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michthro wrote:
The only authors who know about all their bugs, to my knowledge, are Banjooie(list of authors here)...I'll post a list of bugs.

Please do!

If I knew about bugs, I totally forgot they were there! :D!

but i can't fix them, because i'm always busy making new levels

[Last edited by Banjooie at 06-17-2006 06:41 PM]
06-17-2006 at 06:39 PM
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michthro
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icon Re: Death to Death Poll - Take Two (+3)  
OK, here's the bug list. Some of these may have been mentioned and even fixed, but I didn't include everything I know has been mentioned, except for jogging Banjooie's memory. I did check all this by playtesting (mostly in the editor). Please just ask if you want a demo.

"Can be conquered" means you can conquer the room and still complete the hold (there are other rooms where conquering means you're stuck). In a lot of rooms you can kill something while standing on a door that's supposed to prevent it (i.e. the basic scripting method: the door closes when something is killed). Not a big deal if you first have to solve the room as intended, but I include them in case the authors want to fix it.
Click here to view the secret text

06-18-2006 at 04:35 PM
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Banjooie
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icon Re: Death to Death Poll - Take Two (0)  
I think I figured out the tar baby kill, and I think I pretty much nailed the mimic bug, but I have no idea how to deal with the slayer kill--nor where you kill him.
06-18-2006 at 06:15 PM
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michthro
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Banjooie wrote:
I have no idea how to deal with the slayer kill--nor where you kill him.
Punch a hole in the tar (3rd square from the bottom), and kill him the usual way. Easy to fix - put arrows in the entrance.

Oh, another thing: The stairs in L1:Ent end the hold.
06-18-2006 at 06:34 PM
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