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Ezlo
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icon Death to Death! Demos (0)  
Some people already seem to be making assumptions that some holds are impossible. I just want to say that if you see this happening to your entry, or suspect that it might happen anyways, or just want to impress people with the fact that you can actually solve the devilishly difficult puzzles you create, post some demos here.

Or, if you suspect that an entry is impossible, say so here, and maybe some demos will show up. I personally want to see some demos of The spitemaster's rooms. Those look tough! :)
05-23-2006 at 02:26 AM
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Beef Row
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#6 is impossible (among other things) because the last few rooms just aren't connected.

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05-23-2006 at 02:32 AM
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Banjooie
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File: Keeping Halph Happy.demo (4.4 KB)
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icon Re: Death to Death! Demos (0)  
My hold is doable. I'm sorry. :(
05-23-2006 at 03:08 AM
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Tuttle
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File: Tuttle Demos.zip (10.2 KB)
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icon Re: Death to Death! Demos (0)  
Demos for mine, if anyone wants them.
05-23-2006 at 04:13 AM
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Doom
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File: HoP_Demos.zip (12.9 KB)
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icon Re: Death to Death! Demos (0)  
Here are mine...
05-23-2006 at 05:15 AM
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michthro
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File: Beethro the Pacifist Demos.demo (4.7 KB)
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icon Re: Death to Death! Demos (0)  
Here are mine, but please play the rooms first, or you may miss the point of some. I tried to design some rooms so that the natural approach doesn't work. Rating it on the demos will bypass all that.
05-23-2006 at 09:55 AM
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Beef Row
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File: Ahimsa Demos.zip (11.9 KB)
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Here are my demos... please try to play through first though... especially the 3rd room (Wraithwing Futbol)

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05-24-2006 at 12:48 AM
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jbluestein
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File: jbluesteinVictoryDemos.zip (15.1 KB)
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icon Re: Death to Death! Demos (0)  
My demos. Two of the rooms are unfortunately broken...but this is playing them as I intended, anyway...



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05-24-2006 at 01:02 AM
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Jason
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quote:
Beef Row wrote:
#6 is impossible (among other things) because the last few rooms just aren't connected.


Oops. I messed up big-time! :blush

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05-24-2006 at 07:43 AM
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Beef Row
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Has anyone been past 2E in Beneath Snoll? The script to lock up the first section of the room after 50 moves hits an orb that locks both exits as well, and I can't find any orb that could unlock them, ever. So for now, I'm assuming this is impossible.

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05-24-2006 at 12:53 PM
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Chaco
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Sorry, I didn't record any demos. I did, however, play through the entire hold before submitting it, so I'm positive there isn't anything to worry about.

I also find it quite impossible to kill monsters and get away with it, even in my non-scripted rooms. However, I may have missed an exploit which I am too unskilled to perform.

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05-24-2006 at 09:19 PM
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jbluestein
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quote:
Chaco wrote:
Sorry, I didn't record any demos. I did, however, play through the entire hold before submitting it, so I'm positive there isn't anything to worry about.

I also find it quite impossible to kill monsters and get away with it, even in my non-scripted rooms. However, I may have missed an exploit which I am too unskilled to perform.


There was one room, 1N1E or 2N1E (I forget which), which starts with you being chased by a roach around a bunch of corners. I was able to catch the roach on a corner and take him out, and he didn't seem to be needed anywhere later (nor was there any scripting in that room to stop me). This is the room that requires you to

Click here to view the secret text


Still and all, I thought your hold was really, really good.

Josh

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05-24-2006 at 09:41 PM
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Chaco
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Yeah, I just noticed Robobob pointed that out earlier.

However, trying that room again, I couldn't seem to do what you wanted - I could indeed lead the rattlesnake through the mini-bomb maze without the roach's help, but I couldn't then keep it off the force arrows. Could you give me a demo of that?

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Click here to view the secret text


[Last edited by Chaco at 05-24-2006 09:50 PM]
05-24-2006 at 09:50 PM
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Krishh
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icon Re: Death to Death! Demos (0)  
In addition, in that same room you can at first shorten the rattlesnake to 2, and still use it to protect yourself from the bottom trap. After that you can kill it, and then kill the bottom roach too, clearing the room.

And in one of the first rooms, with the scripted event of a roach entering a snady area, you can kill the roach after the door opens.
05-24-2006 at 09:51 PM
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Tuttle
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Can someone please post a demo for 1N of Ostegolectr1c's hold (the 3 guards bit)? I'm not having any luck finding the right sequence of moves, and I can't skip it cos the hold isn't anyone-edit.
06-05-2006 at 03:12 PM
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Tim
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icon Re: Death to Death! Demos (+1)  
quote:
Tuttle wrote:
Can someone please post a demo for 1N of Ostegolectr1c's hold (the 3 guards bit)? I'm not having any luck finding the right sequence of moves, and I can't skip it cos the hold isn't anyone-edit.
Have you try to use "Watch Demo" on the main screen for that hold?
06-05-2006 at 08:25 PM
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jbluestein
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quote:
Chaco wrote:
Yeah, I just noticed Robobob pointed that out earlier.

However, trying that room again, I couldn't seem to do what you wanted - I could indeed lead the rattlesnake through the mini-bomb maze without the roach's help, but I couldn't then keep it off the force arrows. Could you give me a demo of that?


Hi Chaco --

I will try to put one together. I don't have the hold installed anymore at this point, but if I can make it happen, I will.

Josh

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06-05-2006 at 08:30 PM
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Tuttle
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quote:
Tim wrote:
Have you try to use "Watch Demo" on the main screen for that hold?
Apparently not. Thanks. :)
06-05-2006 at 11:02 PM
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tyrion
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File: Nuthouse all.demo (8.1 KB)
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icon Re: Death to Death! Demos (0)  
In case anyone needed it, here are demos for my entry.
06-07-2006 at 12:34 AM
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techant
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File: techant_hold_demos.zip (12.3 KB)
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I posted these on another thread befor the crash but here they are in the demo thread if anyone is still interested. :cool

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06-07-2006 at 09:52 AM
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McFrugal
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icon Re: Death to Death! Demos (0)  
Edit: Whoops! That was michthro's hold! Sorry, Chaco.

It's really, really easy to kill the seeps in 1W. In fact, there's more than one way to do so.

The first way is to
Click here to view the secret text


The second way is to
Click here to view the secret text


You could probably fix it by
Click here to view the secret text
but it's too late now.

[Last edited by McFrugal at 06-09-2006 11:32 PM]
06-09-2006 at 07:26 AM
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