I got a few complaints about it, but due to the fact that I suck at puzzles, I concentrated on NPC behavior and extras and such. Just how are you meant to get out of Eternl Void anyway?
Entryway
Entrance : Walking spider is killable.
Entrance : You can have all 7 spiders in the places before you even find them. Perhaps create an identical level via Ctrl + C and Ctrl + V and have it so one goes to the level without NPC's and the other with.
1S : You might wanna change What we gave you later to what we will you give you later or what we gave you earlier.
2S : I'll teach you how.
2S : Also, have it so the messages appear when you're in the bottom part only via 'Wait for player at : X:Y
2S1E : Stairs end the hold
2W : Just a grammar note, change find to found.
First level
Entrance : Have it so the player can get out of the force arrow again.
Entrance : You might wanna lose the NPC that does nothing.
1S1E : You can hide under the orb and kill the roaches and you can just stay in the alcove.
1S2E : What's with the sudden style change?
3E : Reminded me a lot of level 19 (?) of JtRH
4E : WTF? How in the hell are you meant to clear the roaches?!? Checkpoint please.
Third Level
2W : Lose the NPC that does nothing.
1S2W : Hmmm, very interesting. I like!
couldn't be bothered to do the rest 'cos I'm very tired. See I just came back from a trip to The Somme Battlefield and Thiepval and places like that.
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The DROD Dragon
[Last edited by Pilchard VIII at 05-20-2006 06:49 AM]