Ostegolectr1c wrote:
Can somebody help me ?
Let's see ... I've got this rock golem area.
I have a scripted charachter.
Wait for event "Monster stabbed"
Speech "Monster killed."
Strike orb at xx.xx
Wait for door to close at xx.xx
disappear
end
Even after this, I can kill a rock golem and the script doesn't work. (It works with everything else it think, excluding snakes. It even works with seeps that die due to a door opening).
Is it because rock golems aren't considered monsters ?
Please, help me script "if those rock golems die..close door at xx.xx".
Grr, if a bomb explodes and kills a monster how to script it to close the door at xx.xx when the bomb is needed to explode in order to solve the room ?
Also a 2 square rattlesnake with a character waiting for event "rattlesnake tail stabbed" and you stab it doesn't seem to work. But i figured this out by extending from 2 to 3 square snakes.
And if you have a checkpoint you used while playtesting and later edit it and remove it. There is a "x" mark in restore. Is this right ?
Remember the game was made around killing monsters, so was the scripting.
I had the same problem with the bombs. There is no command for if tar or mud babies are blown to smitherines. So I posted a scroll letting everyone know they were on the honor system about blowing up babies.
As far as the rock golems I am not sure but try to reduce it to the basics and then expand it with speech and
the "
wait for door to close"
command. Are you sure you have the right coor. for the orb and that the orb is connected to the door?
The x mark in restore stays even when you edit it out but only on your game play, they will not be there for others to see.
Good to know about the rattlesnakes I forgot to test that script.
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[Last edited by techant at 05-19-2006 01:34 PM]