Tuttle wrote:
I just played through that, and I realised how appropriate it would be for the contest.
Yeah, in fact, I'm pretty sure "
Beethro's Day Off"
is what inspired this contest.
Speaking of advice for those who plan on using scripting, I thought I'd point out a mistake I noticed in BDO that would be easy to make (at least it's no worse than the kind of mistakes I routinely make). This may be obvious (and some people will possibly even feel offended, which they shouldn't), but maybe, just maybe, someone actually does benefit from this. Nothing to lose, anyway, so here goes:
A natural approach is to have yellow doors that close, blocking all exits, as soon as something dies, as in BDO. Watch out for the possibility of Beethro killing something while standing on such a door, then exiting.
At least three of the rooms in BDO have this flaw. Of course, BDO wasn't subject to the strict rules of this contest, so Stephen4Louise didn't worry too much, and no-one rated it down on the grounds that the idea is all about not killing things, yet technically you can kill something and get away with it. I personally won't be harsh on anyone who misses something like that. If you're still required to do some interesting non-killing before pulling a move like that, I'll be lenient. However, in view of the preceding discussion, it's clearly a good idea to be very careful of unintended solutions.